I tend to play smacx, either as pirates or conciousness, I pretty much like to have all of the original characters in there, not so keen on the aliens they change the game balance a bit too much.
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we play with both Caretakers and Usurpers.
would you like to take Pirates then?
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yes, but we can play the same factions. it's your choice
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Players:
1) Leon Trotsky - Pirates - trotsky / adinet / com.uy
2) Vaniver - Morgan - vaniver (at) gmail (dot) com
3) Asakar - Consciousness - smac(at)stephen-phillips(dot)co(dot)uk
4) Mart - Hive - marcin777 TA gmail TOD com
AI:
- CMN chosen
- Usurpers
- Caretakers
Settings:
map 52x104
native life: medium
cooperative victory OFF
Pirates start on water
For CMN:
- Feel free to enhance AI by faction file tweaking.
- Units in alphax.txt, maybe a moderate ones. I liked Ogre II and III replacements in "King of the hill", but I would make less challenging forced costs, so human players do not abuse it and AI does not build hundreds of them. Or no forced cost at all. Just automatic price. It's excellent for SP, but in pbem it may be different. Of course if that is fine with other players.
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OK then. I'll start on this over the weekend. Probably the only two additional units I'll add to this will be the Probe Cruiser (available with Doc:Init) and the SP88 (available with Doc:AP). Both will have regular cost. AIs will be slightly tweaked (I'll have to think what is best, considering the size of the map and the players involved).
D
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Several other things now that I think of them: first, the disabling of the Empath Guild. Both Googlie and I personally recommend this, as it gives permanent infiltration way too early in the game. Unless anyone strongly disagrees with this then I will disable the Empath Guild.
Second is that, since there are no human Green Factions in this game I think giving everyone 2 Speeder Formers will help expedite the early game. Is anyone opposed to this?
Third, I plan on giving one AI the SP of the Xenoempathy Dome. This AI will also be "tweaked" to be able to farm any fungus squares within its cities borders. Does anyone have an issue with these modifications?
Finally, to take advantage of the international dateline the turn order will be as follows:
mart7x5 (Europe)
Asakar (Europe)
Vaniver (US)
Leon Trotsky (Uruguay)
D
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i'm in SLC now, GMT-7
all proposed changes are ok with me
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Hi All,
just to let you know that I do not see me having the time to build this game before I go on vacation on Friday. To that end I have contacted Googlie about taking over as CMN for this game, which he has agreed to do.
Many apologies from my end about not being able to build this game for you - several things in RL have come up that are beyond my control and that I have to dedicate serious time to currently.
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