The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Flubber: Despite what it might seem from my long posts above, both crawler upgrading and stockpile is not big issues for me, so if noone else votes against it, i'll go with your vote to speed this up
Thanks for your standard ruleset. Looks good
A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn. -- I CAN GO EITHER WAY ON THIS
I'd say, play with this rule in effect. In a good game, turns can take hours already. I don't need any more variables
Originally posted by SebP
I think there's room for one more, Drow
But 5 is the maximum IMHO
Originally posted by SebP
Flubber: Despite what it might seem from my long posts above, both crawler upgrading and stockpile is not big issues for me, so if noone else votes against it, i'll go with your vote to speed this up
And despite my preference, I will play the other way easily enough if thats what people want
Originally posted by SebP
Thanks for your standard ruleset. Looks good
It was just was a quick cut and paste job
Originally posted by SebP
I'd say, play with this rule { NO upgrading and then attacking} in effect. In a good game, turns can take hours already. I don't need any more variables
I sort of like this rule too
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
so, we have:
drow21 - Morgan
SebP - Drones
Flubber - Data Angels (eek ;-) )
Trotsky - Gaians (or PK?)
Mid - PK (or Gaians?)
Looks good to me... You might get to hear plasma shards
adresses:
drow21: spookyghosty at gmail dot com
SebP: das DOT letzte DOT theorem AT gmx DOT de
Flubber: sharris4141 AT yahoo DOT com
Trotsky: trotsky AT adinet DOT com DOT uy
Mid: sam AT technomyth DOT co DOT uk
I'll adopt the map settings from Trotsky's OP:
"Standard" world:
- Standard Planet
- 50-70% Ocean Coverage
- Average Erosive Forces
- Average Native Forms
- Average Cloud Cover
Also, CMNed for somewhat fair map positions.
Everyone starts with 4 colony pods, 3 scouts, and his usual techs and other advantages
Rules are:
- All victory conditions on
- But: NO Coop victories
- Look first
- Directed research
- No unity survey
No contacts before meeting ingame
Energy Stockpiling after unit builds: allowed
Crawler upgrading: allowed
Upgrading via Workshop and attacking on the same turn: NOT allowed
And remember try to roleplay your factions. And behave ladylike... at least for a while ;-) ? (with morgan, drones, tree huggers and the angels in the game there is enough potential for conflicts) War AND betrayal WILL ulimately result, as there is no coop victories. However, it doesn't have to be from the start...
Are all ok with this? I still sense some source for conflicts between the peaceful/at least honourable settings wanted by trotsky and the no Coop wanted by at least flubber and me.
if everyone is, then now, there's only turn order and getting a CMN. (I don't really know googlie and other famous players since i'm new, sooo... flubber?)
When do people play: I am almost certain to be available in the mornings and late evenings/not too long after midnight (GMT+1).
I can often play in daytime too, but this may not be true for long. This means: right now, i could play after 2 or three europeans play their turns before their job, as i'm not yet a worker. but I'll probably be before this game ends
Are all ok with this? I still sense some source for conflicts between the peaceful/at least honourable settings wanted by trotsky and the no Coop wanted by at least flubber and me.
My view on no co-op is simply because if 2 players team up completely, the diplomacy gets boring and the team almost inevitably wins
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
if everyone is, then now, there's only turn order and getting a CMN. (I don't really know googlie and other famous players since i'm new, sooo... flubber?)
When do people play: I am almost certain to be available in the mornings and late evenings/not too long after midnight (GMT+1).
I can often play in daytime too, but this may not be true for long. This means: right now, i could play after 2 or three europeans play their turns before their job, as i'm not yet a worker. but I'll probably be before this game ends
Ok I was actually thinking of asking darsnan first . I will send him a pm
As for times I play -- I play in the early morning here ( North American mountain time-- GMT minus 7 ) so a turn that gets to me before noon GMT might get played. Once I head out to work, I'm gone for 10-12 hours so turns that arrive before 6pm (1 am GMT) get played pretty quickly and any turn that arrives by 10pm here (5 am GMT) should get played. Weekends are all over the place
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
Originally posted by Flubber
My view on no co-op is simply because if 2 players team up completely, the diplomacy gets boring and the team almost inevitably wins
I hoped we could just agree to avoid this behaviour...
I hoped we could just agree to avoid this behaviour...
Having no co-op totally avoids that behavior-- If co-op is in play there will be folks that will make agreements to win together-- After all, isn't that the point of allowing co-op victories
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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