so... i propose: 4 colony pods 3 infantry scouts, but will go with just about any other proposals to speed this up
we also have the following votes scattered across the thread:
directed research (me/flubber)
no coop victories (me/flubber)
intended builder's game (-> guess i'll play the drones, i'm too weak to try anything odd), but no special rules to support this
what about energy stockpile after unit builds? we could ban it to enforce the builder notion? though it also profits builders when massbuilding crawlers... it would especially profit the drones, so since i am the drones i'll have to vote for banning it. instead to speed the game up, we might start with even more pods
we also have the following votes scattered across the thread:
directed research (me/flubber)
no coop victories (me/flubber)
intended builder's game (-> guess i'll play the drones, i'm too weak to try anything odd), but no special rules to support this
what about energy stockpile after unit builds? we could ban it to enforce the builder notion? though it also profits builders when massbuilding crawlers... it would especially profit the drones, so since i am the drones i'll have to vote for banning it. instead to speed the game up, we might start with even more pods
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