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  • #46
    Oh I can agree with no AI but if this is a six player game, I'll just drop out now. No offense to anyone but I just don't believe games with more than four players ever finish and the turns always take forever.

    I would be interested in seeing how everyone does with this though
    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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    • #47
      Well how about 2 games? Darsnan said he could CMN one, so if I joined (And I would like another game) then perhaps a 4 player one and a 3 player game would be fine?
      Play hangman.

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      • #48
        Originally posted by Chaunk
        Well how about 2 games? Darsnan said he could CMN one,
        Yes, I can do this.

        Originally posted by Chaunk
        so if I joined (And I would like another game) then perhaps a 4 player one and a 3 player game would be fine?
        Sounds like a good deal. Just means Chank and I can't be in the same game. Shame really, as we still have some "Unfinished Business" to attend to.....


        Anyways, if people want to start divying up which game they'd like to be in, then the sooner game specifics (such as world size, water content, NL level, etc.) can be discussed. Once thats done the CMN can get to work.
        btw for the game I CMN anyone have an objection if I include the Kra-Lek as one of the AI's in that one?


        D

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        • #49
          I can only participate in 1 game, so that would make two 3-players games I assume.

          If a second game will be created, I prefer to play in the one with the smallest map I can persuade you guys for.

          And no objections to a progenitor(like) faction Darsnan.
          Last edited by GeoModder; January 6, 2006, 11:02.
          He who knows others is wise.
          He who knows himself is enlightened.
          -- Lao Tsu

          SMAC(X) Marsscenario

          Comment


          • #50
            Ok, in attachment are all the files you creators need.
            (and I was wrong, I appearantly removed the free seaformer)

            Question, how many abilities/social fluff/techs and so on can a faction file have again? 8, 9 or 10? And what happens when there are too many? Some random one just doesn't work?
            Last edited by GeoModder; February 13, 2010, 15:54.
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

            Comment


            • #51
              Note: H. Humpel hasn't submitted a valid faction. We are only 5 at the moment.

              Flubber: I know larger gamers slow down somewhat, but we've got a fair haul of consistent players here. Additionally, 4s tend to become 2v2s or 2v1v1 and to have a clear winner early. I'm hoping that an extra "floating" player will destabilise things somewhat.

              Oh, I should have said this before but can we have a house rule that the maximum number of players who can win cooperatively is 2 human factions?

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              • #52
                How about no coop win? i would heavily advocate both that and a 4 player limit. that would make things more...uncertain

                im with flubber completely on the 5 or more players thing. im much less interested in a 5 player game

                Question, how many abilities/social fluff/techs and so on can a faction file have again? 8, 9 or 10? And what happens when there are too many? Some random one just doesn't work?
                8 in each category will work, for a max of 16. youll have to find the category list
                if you want to stop terrorism; stop participating in it

                ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                • #53
                  as for my faction, a modified believer txt with the bonuses i specified will have to to. as i mentioned, i never got the time to actualy create it past that. i dont use those base name lists anyway. although i may whip it up anyway,this afternoon...
                  if you want to stop terrorism; stop participating in it

                  ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                  Comment


                  • #54
                    Originally posted by Senethro
                    Note: H. Humpel hasn't submitted a valid faction. We are only 5 at the moment.
                    Actually Chanuk said he'd like to participate as well, so that makes 6, or two groups of three. This would be more ideal for me as I could see how my Faction plays both as human controlled and AI controlled. Just hope the AI doesn't do better than me.....


                    D

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                    • #55
                      Originally posted by Senethro
                      Note: H. Humpel hasn't submitted a valid faction. We are only 5 at the moment.

                      Flubber: I know larger gamers slow down somewhat, but we've got a fair haul of consistent players here. Additionally, 4s tend to become 2v2s or 2v1v1 and to have a clear winner early. I'm hoping that an extra "floating" player will destabilise things somewhat.
                      I agree that having 6 or 7 actual players could add a lot to the diplomacy of the game and be much wilder. But I NEVER had a single one of these games finish despite games with only established vets. The reality is that its harder to track the turn among 6 players and people just tend to be less involved when the turn comes once a week at best

                      So I hear you on the theory that a 6or 7 player game might be better-- heck I agree -- but my experience has been that such games become a bit of an exercise in frustration. You could cherry pick the 6-7 most reliable people on this site and I still would decline.
                      You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

                      Comment


                      • #56
                        Originally posted by GeoModder
                        Ok, in attachment are all the files you creators need.
                        (and I was wrong, I appearantly removed the free seaformer)

                        Question, how many abilities/social fluff/techs and so on can a faction file have again? 8, 9 or 10? And what happens when there are too many? Some random one just doesn't work?
                        You can only have 8 members from a set of faction abilities (you can have any number of members from the other set). This restricted list is:

                        Specified free tech (TECH, Ecology)
                        FACILITY
                        FREEFAC (SMAX)
                        UNIT
                        SOCIAL
                        ROBUST
                        IMMUNITY
                        IMPUNITY
                        PENALTY
                        FUNGNUTRIENT/FUNGMINERALS/FUNGENERGY
                        VOTES
                        REVOLT (SMAX)
                        NODRONE (SMAX)
                        FREEABIL (SMAX)
                        PROBECOST (SMAX)
                        OFFENSE (SMAX)
                        DEFENSE (SMAX)
                        Credit to Chaos Theory for discovering all of this. Also, this will probably be of interest to you (also credit to Chaos Theory):

                        Growth has no further effect outside [-3, 6].
                        Effic has no further effect below -4.
                        Industry is normally bounded to [-3, 5] but a value of -7 or less rolls over to 5.
                        Research has no further effect outside [-5, 5]
                        Econ has no further effect above 5, but seems to work fine for arbitrarily low values. The effect of X Econ, where X <= -2, is that each base loses (-1-X) energy from its base tile, *after* accounting for rec tanks, but not to go below zero.
                        Probe above 3 rolls over and is apparently treated as 0. Probe below -2 has no further effect.
                        Police has no further effect outside [-5, 3].
                        Support has no further effect outside [-4, 3].
                        Planet seems to be fully effective at any value.
                        Morale has no further effect above 4. I think it's bounded below at -4, but it might interact interestingly with a children's creche.
                        SMAC/X FAQ | Chiron Archives
                        The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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                        • #57
                          As we've just gone beyone my threshold of 5, lets split into two games, currently of 3 players each but I'd welcome a 4th.

                          Start a new thread...?

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                          • #58
                            Originally posted by Senethro
                            Note: H. Humpel hasn't submitted a valid faction. We are only 5 at the moment.
                            Working on it.... unfortunately my computers are giving me a hard time the last days/weeks, but I hope to get everything fixed this weekend (right now I am not even sure if I have a working ACAX .. and even my "Custom Factions Pool" is some kind of un-accessable.... ).

                            Anyway, my eMail is: H DOT Humpel AT gmx DOT de

                            OK, two new suggestion from me... both not "green", but what the ... :
                            #BLURB
                            First there was darkness. Then came the Strangers. They were a
                            race as old as time itself. They had mastered the untimate ability:
                            To alter prysical reality by will alone. But they were dying.
                            They left their world, seeking a cure for their mortality. Their
                            endless journeu brought them to a small, blue world. [Our] world.

                            -- Daniel P. Schreber
                            "Dark City", datalinks

                            #DATALINKS1
                            LEADER: {Mr. Book}
                            BACKGROUND: {}
                            AGENDA: {To find the human soul}
                            TECH: {Social Psych}

                            #DATALINKS2
                            +3 INDUSTRY: {May "tune" anything into existance}
                            +1 POLICE: {May simply wipe memories of insurgent humans}
                            -2 EFFICIENCY: {Maintaining controll of large groups is hard}
                            -1 SUPPORT: {Maintaining controll of a human army takes a lot of resources}
                            Extra DRONE in every 3 citizens: {Humans tend to revolt against Strangers}
                            Immunity to Mind Controll
                            50% votes in Planetary Council: {May vote on behalf of their human citizens}
                            Or:
                            #BLURB
                            First they ignore you, then they laugh at you, then they fight
                            you, then you win.

                            -- Mahatma Gandhi


                            #DATALINKS1
                            LEADER: {Minister Rabindranath}
                            BACKGROUND: {United Nations Unity Proyect, Indian Colonization Agency}
                            AGENDA: {Colonization of Chiron, Democracy}
                            TECH: {Biogenetics & Ethical Calculus}

                            #DATALINKS2
                            +3 GROWTH: {Numerous Families}
                            +1 INDUSTRY: {Experimented factories managers}
                            -1 ECONOMY: {Wealth isn't a good value}
                            -4 MORALE: {Pacific people}
                            Extra TALENT for every six citizens: {Reencarnation}
                            Free Non-Lethal Methods ability: {Well-mannered Police}
                            May exceed HAB COMPLEX population requirements by 3: {Used to living in extreme habitation condition}
                            SpaceShip Class Ghandi IV: {Two extra COLONY POD, 200 enegy credits and an extra comm frequency}
                            May not use Wealth value: {Ascetic inclination}
                            Any of these OK ?!

                            I wouldn't mind playing with 3, 4, 5, 6 or 7 players . And I like the idea of having multiple games (especially in the beginning)...
                            Greetings, H.Humpel

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                            • #59
                              They both look overpowered to me with the +3 ind and +3 growth... especially the latter one with the extended hab limit and extra CP's.
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

                              Comment


                              • #60
                                It strikes me as odd that gandhi would have better police then Yang for controlling the people lol
                                Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

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