The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
As per Senethro's request from AC General, I have listed two of my custom factions' stats:
Agrarians of Ceres
#BLURB
Before vast sky-lines of glass, steel, and metal, before industrialization, before arts, sciences, and cultural landmarks, there was one demarcation that separated and defined the era of humankind. Agriculture. Before organized agriculture, human society was largely nomadic, eking out an fringe existence for which survival was all that mattered, or could be hoped for. After agriculture, civilization could begin. In a virgin world, history will repeat itself. And the most civilized will be the ones who will first fill the bellies of the hungry, and then shall fill Planet with her children.
^
^ -- High Councillor Wren Norbury
^ "A Cultivator's Journal"
#DATALINKS2
^+1 POLICE: {Populace feels secure with citizen militas}
^+2 GROWTH: {Nutrient surpluses and high-yield farms}
^-1 INDUSTRY: {Limited space for factories}
^-25% base penalty when attacking: {Lack of aggressive military paradigm}
^Robust EFFICIENCY: {Communal values; Emphasis on family}
^GROWTH penalty doubled for GREEN economics: {settlers find co-habitating with fungus difficult}
^Formers receive free fungicidal tanks upon discovery of Synthetic Fossil Fuels
^{May not use Free Market economics}
The Nautilus Mercantile
#BLURB
While Svensgaard indulges in his Jules Verne and Bluebeard fantasies, the real power of Chiron's oceans remains untapped. Beneath Chiron's fungal expanse is a cornucopia of energy, the envy even of Morgan from his gilded terraces! All that's needed are the right tools and proper industries. Do you, as I, dare to dream?
^
^ -- Admiral Etienne Peraud
^ "Merchants at Stern" Lecture
#DATALINKS2
^+1 ECONOMY: {Aquatic Conglomerate}
^-1 GROWTH {Long merchant expeditions away from families}
^120% Tech cost: {Cramped labs; research grants at a premium}
^125% Probe cost: {Computer techs behind latest encryption techniques}
^150% Hurry cost: {Difficult to network industries at sea}
^Extra DRONE per five citizens: {Sea-weary traders miss comforts of home}
^Penalty doubled for PLANNED: {Regulated economies breed mass smuggling}
^2% INTEREST on energy reserves: {Trans-aquatic loans}
^+1 ENERGY from fungus squares: {Attuned to xeno-energy resonance}
^Bonus mineral from shelf squares, sea former/colony pod prototype costs waived, may eventually terraform trench squares: {Nautilus Pirate roots}
^{May not use Knowledge values in Social Engineering}
Last edited by Marid Audran; December 30, 2005, 12:08.
"I wake. I work. I sleep. I die. The dark of space my only sky. My life is passed, and all I've been will never touch the earth again." --The Ballad of Sky Farm 3, Anonymous, Datalinks
Wow -- I've looked a bit further at the network node factions -- some are ok but a lot of them are just plain scary strong. Look at "Brave new world"
+2 Growth
+1 Industry
- 1 research
- 1 efficiency
Free creches !!!!!
Compare those attributes to say the HIve and the New worlders win easily. Going Demo/FM means you get a continuing pop boom while in FM and an effective +3 efficiency in every base. The research penalty is a joke compared to an ECON penalty etc etc.
------------------
I've never played a custom faction but was intrigued by your game idea and am looking through the networknode ones for ideas. I want something that isn't too bland and could be fun to play
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
Flubber: surprise us. Makes up something totally original that you want to play, that you think other people would want to play and that other people would want to play against.
I'm giving my blessing to both of Marid's factions if anyone wants to use them.
#BLURB
Sit tibi copia
sit saphie(n)cia
formaq(eu)det(ur)
inq(ui)nat o(mn)ia sola
sup(er)bia si comi (tetur)
^
^ -- Wall Inscription from Crac des Chevaliers
^ "Conclave Bible"
#DATALINKS1
^LEADER: {Emperor Wilhelm Pembroke}
^BACKGROUND: {United Isreal; Former Assistant to Unity Chaplain}
^AGENDA: {Power}
^TECH: {Doctrine Mobility}
^
#DATALINKS2
-Commerce Rating {Mercantilistic Society}
-Industry {Poor Industrial Base}
-Planet {View Planet as their Promised Land}
Free Energy Banks {Priorites influenced by Merchant Class}
No penalty to Power.
Cannot run Wealth
i got the idea from 'the monks of war' a book i read on the holy orders then and now. way to powerful? or not? havnt played with it yet,though i intended too.
instead of making a new ruler i just used one i use in some PBEMs. yeah, im -creative :/
Last edited by Kataphraktoi; January 3, 2006, 11:45.
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
Just make something, and to heck with weather its balanced...although lets stay way from techshare, 1
Surely there is a faction you would be inspired to do.
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
#DATALINKS2
Alien {Parasitic Species}
++ Probe {Enhanced Ability to mindcontrol their enemies}
- Morale {Used to having enslaved peoples fight for them}
+ Police {Enslaved peoples less likely to riot}
- Research {Enslaved peoples less inventive}
Free Marine Detachment capability {Enhanced ability to parasitically mindcontrol enemy units during naval combat}
This is the embodiment of the aliens invading the planet in my "Beta Lyrae" mod, or as close as I can come to it. Note that the "Alien" attribute should be considered a negative, as no one will benefit from trade with me, and hence they would more likely to perma-Pact elsewhere. I'd also say that because this is a Parasitic species, that my only form of victory would be individual conquest (i.e. I cannot perma-Pact for a Team victory). If you don't like this then I'll see what else I can dredge up.
Tentatively approved, but going to need some clarifications. What exactly does Alien trait do? Energy grid, captured bases to size 1, use of atrocities both ways without penalty, no participation in Planetary Governor... what else?
I'm happy to allow house rules for you such as only conquest victory available for you and no co-operative victory, but the presence of an Alien faction causes trouble for the other victory conditions. The cost of alien bases are not included in the price of Economic victory for the human factions, for example, yet an economic victory still counts as a win.
We also need a CMN, preferably one of some experience because of the factions. Another player would be welcome as would any suggested AI factions.
Finally, I'm not using a custom graphicset. To avoid duplicate colours we should say what we're taking now. I'll be taking Data Angels purple.
I will be using believers graphic set, and infact a modifed believer.txt for my faction, and also some of their basenames, mostly because i havnt actualy created my faction past the bonuses, depending on when we start i could do the real basenames list,etc. i often use my own names ingame anyway though
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
Tentatively approved, but going to need some clarifications. What exactly does Alien trait do? Energy grid, captured bases to size 1, use of atrocities both ways without penalty, no participation in Planetary Governor... what else?
And alien factions splash down at later time,so the CMN would have to set MY 2110 to avoid a double landing?
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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