The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Senethro
Well, I was meaning in terms of aggression and things that can be configured on the faction personality/strategy menus.
My thought would be to make them submissive, but otherwise au natural, as probably all players chose their Pact Factions based on how the AI typically performs .
Puppets is now ready to go. Your email addresses and password requests please. These games have been delayed long enough.
The Naval game is less ready than I thought because my CPUs are refusing to expand no matter how I cajole them. I'm attempting a few workarounds. I am reminded that the only time I've seen large Pirate factions was by the year 2350 and its probably been the best part of a year since I played a game past 2250.
Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
I've been studying for an exam and not looking into it so much just while Darsnan was away. I'd moved from having a weak AI that doesn't expand to a AI with lots of unfair advantages making it initially strong in terms of production/research, but without a clue how to attack or expand. The AI factions in this last version would be resources to be mined by aggressive players.
Both the maps are made, Puppets is ready to go as soon as Googlie shows his face in this thread, (I've chased him about a few other forums), Naval Game is just deeply unsatisfactory with the AI consistently underperforming. I've also been ignoring it as I have an exam in one week that I've been studying for. I've been limiting my SMAC activities to my PBEM games and 'poly. Sorry for the inconvenience, I should have posted this sooner.
Comment