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Looking to start 2 new "themed" PBEM's

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  • #46
    Originally posted by Senethro
    Well, I was meaning in terms of aggression and things that can be configured on the faction personality/strategy menus.
    My thought would be to make them submissive, but otherwise au natural, as probably all players chose their Pact Factions based on how the AI typically performs .


    D

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    • #47
      Puppets is now ready to go. Your email addresses and password requests please. These games have been delayed long enough.

      The Naval game is less ready than I thought because my CPUs are refusing to expand no matter how I cajole them. I'm attempting a few workarounds. I am reminded that the only time I've seen large Pirate factions was by the year 2350 and its probably been the best part of a year since I played a game past 2250.

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      • #48
        password preference and E-Mail address sent. Thanx for all the hard work, Senethro.

        btw I will be OOT this coming weekend. FYI.


        D

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        • #49
          Also sent, yeah thanks again
          Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

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          • #50
            Bumping for Googlie.

            arty:

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            • #51
              Any progress with the naval game?
              On the ISDG 2012 team at the heart of CiviLIZation

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              • #52
                I've been studying for an exam and not looking into it so much just while Darsnan was away. I'd moved from having a weak AI that doesn't expand to a AI with lots of unfair advantages making it initially strong in terms of production/research, but without a clue how to attack or expand. The AI factions in this last version would be resources to be mined by aggressive players.

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                • #53
                  Darsnan is back.

                  When you are ready but take your time.
                  On the ISDG 2012 team at the heart of CiviLIZation

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                  • #54
                    So should we give up on this?
                    On the ISDG 2012 team at the heart of CiviLIZation

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                    • #55
                      Originally posted by Hercules
                      So should we give up on this?
                      Well Senethro, is this something you can do for us? If not, just let me know and I'll see about someone else building the games.


                      D

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                      • #56
                        Both the maps are made, Puppets is ready to go as soon as Googlie shows his face in this thread, (I've chased him about a few other forums), Naval Game is just deeply unsatisfactory with the AI consistently underperforming. I've also been ignoring it as I have an exam in one week that I've been studying for. I've been limiting my SMAC activities to my PBEM games and 'poly. Sorry for the inconvenience, I should have posted this sooner.

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                        • #57
                          They're done, both finished. I'm going to post up 2 turn tracking threads where those who have lived long enough to see them come can regroup.



                          Last edited by Senethro; September 14, 2005, 12:21.

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                          • #58
                            Thanx a bunch Senethro - these should be exciting games!


                            D

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