Announcement
Collapse
No announcement yet.
Aldebaran Succession Game
Collapse
X
-
-
- Hurried many building facilities
- We can build another SP: Thu University Syndrome. With our commerce, this will boost research, I think worth effort. Needed approximately 13 ASU, and I moving them towards Persist and Persevere base.
Year 2428
- We have rail penetrator prototype complete.
- Nautical College complete. Noone continues on other projects, so we have some time to gather needed ASU for the next SP.
- Two colony pods in build. The expansion is possible in the south.
Year 2429
- Peacekeeper Raja City taken by Colonists. That is the city - southern Peace outpost, it was isolated there.
- Galactics open a commlink and ask for help in vendetta against Colonists. They just unloaded invasion force on our continent and I am wondering if our forces can deal with it. I decide to try and refuse their demand of Gastric Frontiers technology for Truce.
The Galactic offensive comes right away. A rail tank attacks ASU and a penetrator a former, we loose both units. Then a rail tank fails an attack on Chaunk memorial to mindworms.
- Sarita opens a commlink, she's noncommital. Wants help in the war against Colonists, but with vendetta against Galactics we simply cannot afford trouble on the other side of our territory. I refuse, but yield to request for 50 EC. I close the commlink, but note that we have a tech in 5 turns, while Peacemakers will have an important tech on the way to fusion power in 3 turns. We should exchange it!
- Time to see Galactic invasion force:
SW from Chaunk Memorial - (6)-1-1 and 2-3r-1.
NE rail hovertank 6-1-3
in the air rail penetrator, and in the bay Aldebaran transport
Comment
-
Sweet, we have 2 rail tanks in the vicinity, one even elite - 4 move points! the other commando. Rail penetrator just after patrol can strike too.
Elite rail tank takes heavy defense unit 2-3r-1 from the farms, then using commando unit cover moves to Chaunk memorial and takes rail tank. Commando rait tank finishes lone artilery in the forest.
Hmm... I forgot. Our artilery alone sinks the lone Aldebaran transport in the bay, we do not need to use bombardment by penetrator.
- Penetrator makes sea patrol and lands in We will not Comply. Moved ampli-skimmer from Chaunk Memory too for reinfocing defenses.
- Moving ASU from the area.
Year 2430
- End turn, Riley starts SP The People Factory
- We have 20 years of increased native life activity
- Lindly of the Lovers wants to talk. For vendetta against Zakharov offers 125 EC and Pact, but refused - too risky. Wants technology, but refused. Then asks for Pact! Ok, but if we cannot go to war with Universality - no Pact...
- Establish new base Elgo Station on a 1-tile island
- Established Vuq Station near Manifold Nexus
Made some hurrying, among others, the probe foil in We will not Comply - we need The People's Factory (In original PTS) so we get a huge boost in population, and Galactics simply cannot get it - we have vendetta with them.
Other things, I started to move our Aldebaran Transport towards Galactic front, and designed new unit type - Marines 6~-1-1. Counterstrike on the way. I plan to start offensive through Shred the Wave.
Designed Gate Tank Supply: 0^-3r-3, Gate, Secure, cost 369! Trying to pop it from pod... well poped 2 worms + spore launcher. Captured one of the mindworm and got 30 EC from the other.
Another pod gave Alien Artifact.
Designed UNS Silent. Hopefully it will be soon built in Deny the Sea and be able to infiltrate Universality. We lack this infiltration so far.
Year 2431
- Zakharov starts The People's Factory, and it is nearing breakthrough right away, must be accumulated stuff from Nautical Colege.
- we have The Universality Syndrome SP - additionally to increased research - military production social settings looses negatives for us, we have it currently, so that is good.
- Galactics have Extractive tech, but Peacemakers will have it in 1 turn, plus I speed research to 60%. Now, next turn I will attempt to probe Galactics for the second tech we do not have, but Galactics do. Makes 100% pick chance, not 50%.
- Survival base will be the first one to cross 5 population limit, hurried Subsurface habitat to not loose accumulated food.
Year 2432
- Universality builds The People's Factory.
- Got Practical Genetics tech, started Aboreal Beginnings. Tree Farms may be useful soon, we start to get ecodamage.
- I contact Sarita and exchange Planetweapons (attack 5) for Extractive Economies. But it seems we have a few units outside borders, so switching economy might harm us a bit. I decide to consider it later.
- Started to raise land on Rebellion Island in order to connect it to smaller island where Zetro Station is. Will be beneficial for the region, I think.
- Succesful probing Galactics. We get Bioadaptive Resonance technology. Unfortunately, foil shroud unit is lost.
- Anyway, I switch to Extractive Economy, and we get huge boost to income, faster research too:
612 Research per turn, tech every 6 turns.
+173 EC/turn
- An observation, Peacemakers establish quite few new sea bases.
- Just noticed a new Universality base south from New Euxine fungal sea. Maybe over here it will be possible to infiltrate Zakharov, I must see the options. Ok, In Galactic downfall I switch production to UNTS Awen, the foil transport fast ship and move shroud unit there. Hopefully Universality infiltration next turn!
- Start a first borehole near Hero's Waypoint.
- Spoted an empty Galactic Aldeb transport 2 tiles away from Chaunk Memorial in fungus during air patrol. but I cannot find our artilery! Disappeared somehow. We have a ship with (6) in the base We will not Comply, but I would expose it to Galactic Rail Noodle attack, they have now 2 noodles + 1 rail tactical nearby. It is going to be fighting again soon.
Comment
-
Year 2433
- Heavy fights between Peacemakers and Colonists.
- Prometheus virus in Juboi base (Syndicate sea base).
- Second fungal bloom since 2426 near Chaunk Memorial.
- Succesful infitration of Universality. Finally we can see the last faction.
- Contact Syndicate, exchange Chiron Legacy (E4) for Subsurface Diets (E6), which give us Core Fungus Facility (nutrient satelites) so we need aerospace complexes. I was thinking about Cloudbase Academy.
Also Syndicate complains, that we do not want to help in a war against Colonists. That makes 2 of our pact mates wishing we fight Colonists. We should consider opening the second front against Colonists. Problem is, they seem to be militarily strong.
I asked Syndicate if they parted with Nethanka sea base - size 1 with no units and drone problems at the moment, it would go for 535 EC, we have only 222 Now.
Year 2434
Nothing really interesting
Year 2435
- Universality takes Greenhouse Gate from Lovers
- Primus Matsumura of the Syndicate starts The Fungal University
- First borehole completed!
- Syndicate refuses to trade technology cause of SP.
Year 2436
Beginning and nothing very interesting.
I submitt turn to another player, whomever wish to play and has Aldebaran 2.0 mod for SMAX.
If noone appears in reasonable time, I play next turns.Attached Files
Comment
-
Wow, this is a necromancy!-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Comment
-
There are some good changes to the game mechanics, I think terraforming is good. I did not play original Aldebaran for smac, but here AI seems to perform very well. Many first terraforms are 3 turns not 4. On the other hand my former payload costs more - basic formers 3 rows... I checked infitration and AI really does not build many of them.
Comment
Comment