I've downloaded the turn. I'll do the next 10 rounds then.
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Aldebaran Succession Game
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Sorry, have a busy schedule this weekend. If you want progress, please go ahead and play the turns... I can only do them the earliest tomorrow (24 hours from this post).
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Played 'till the end of 2330.
Had troubles with a random occuring mindworm, he destroyed the former of Chaunk Cove.
Popped some pods around the bases, results were mixed. 1 extra AA came up, 2 spore launchers. The last must still be destroyed as you can see on the screenie.
Moved the Ogre with a colony pod near the Silicon Ridge. I meant the current location to be a base site, so next player can do so. It's on the crossings of our two neighbours and is a good one IMO with 2 nut tiles next to eachother plus the Silicon Ridge.
Constructed an extra scout in Noncomplicity (for the earlier mindworm) and changed back to a transport afterwards. Chaunk Cove constructed a new former and just finished a rec commons.
Outlaws is busy with formers as well.
Current research is Tacit Controls, and takes 12 turns.Last edited by GeoModder; February 13, 2010, 15:58.
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Next turn. Not much happened.Attached Files#play s.-cd#g+c-ga#+dgfg#+cf----q.c
#endgame
Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html
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Current turn order, as we played the first round.- Darsnan
- Chaunk
- Smack
- GeoModder
- #endgame
Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game
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Originally posted by smacksim
Current turn order, as we played the first round.- Darsnan
- Chaunk
- Smack
- GeoModder
- #endgame
D
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Originally posted by Darsnan
I'm at work currently, so won't get to play the turn for about 8 hours from this post. If Chaunk wants to take his turn now (and possible SmackSim as well), why please feel free, and I will pick up this evening. Looking forward to seeing what everyone has done since I originally left off!
DPlay hangman.
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2336 end turn - Wow so many doctors! Set one at survival to prevent riots. Unset the one at Outlaws and inlaws and rushed the CP for 33 ec. In reterospect this was probably too much, I could have gotten away with 20 ec, but this way we get 5 min carry over. I decided a second aldebran transport supported by noncomplicity base was too many, and changed to a CP. I know we said we should try to use that base as a production base, but rioting at size two cripples the base, so I'd rather have a new size one colony.
2337 - Tacit Controls.. Chose Psionics as our next tech. Massivly expensive, 203 cost. We're making only 10 tech/turn! Expect the new tech in 19 turns. We need more bases. Outlaws and inlaws (OaI) produces a CP. Set to make another. Suggest we resource pulse it, alternating between working the forest nut square and the forest min square when it's size 2. The base won't starve providing there's at least one nut in the box. CP at Chaunk Cove (CC) rushed for 5 e.c. I note we're not using stockpile so I've not inserted it into the queue. Our might is wanting.
2338 - Our might is unsurpassed Hero's Waypoint (HP) built. Our transport pops an aldeb rover. Start moving to the largish continent to our E. Decide to pick up a CP on the way. Also decide to hopefully rehome the tansport to CC. The 1 min drain at Noncomplicity base (NB) is too much since it's production is tiny anyway.
2239 - Dozer factory started by Peacemakers. One already under construction by the Universality. Down to potent Formers rushed at Survival for 16 e.c.
2340 - Infiltrated Peacenik datalinks. Bah! Aldeb rover landed on Eastern continent. Already claimed by galactics Decide to set sail with CP for largish island to our north. Should be room for 4 bases on it. OaW grows next turn, set doctor.
2341 - Disband scout supported by OaW towards CP at Survival. The base grows in 10 turns yet produces CP in 11. We could end up with significant drone problems there. Nothing much happens.
2342 - back to unsurpassed Nothing of great note...
2343 - The peaceniks have only 1 military unit on land... So tempting to start a war. In fact, I will as soon as the transport has dropped off it's CP. Which it does this turn. ARGH! There's a roaded farm on the island. Unless Smack has been prefarming, we've made contact with someone Unload rover to try and see who. Sir Lindly of the Lovers. Doubtless will hate us because we've got little military presence. He's quarrelsome and demands Information Networks... Hmm. I refuse. Planet isn't big enough for the both of us says he, before I can see his multiple 2-2-1's and 2-1-2's in his base. ****! Rover will doubtless be destroyed, hopefully the CP will survive though OaW produces a CP next turn.
2344 - Neither rover nor CP were attacked. Stupid ai... Both were removed from the island.
2345 - Rover unloaded onto the northern part of the large continent to our east. Discovers a universality mindworm. No contact as yet due to bounce out of fungus. Decide to give up on attempt to land CP on virgin soil and bring it home
2346 - Start bringing home CP, bump into an IoD. Ho hum! Unload CP for safety. If worst comes to the worst, it'll make a forward base against the univerality. It's still supported by the aldeb rover after all. Varius terraforming objects finished. No rushing done this turn as yet, leaving that for my successor.
Notes:
My intention for the CP near silicon ridge is to make a base where the former is to try and grab a bit of land back from the peaceniks. Survival will grow in 3 turns, don't forget to set a doctor in 2. Lets try and bring the CP and aldeb rover from up north home, but we may not be able to. Expect a navel attack from the lovers soon.Attached FilesPlay hangman.
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Great details. I get a good impression just from reading it. Sounds like we are surrounded! Maybe a nice quick war is in order....
Keep in mind that a base only needs 3 pop to use specialists, if the doctors are giving you a headache.Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game
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It's not that doctors are giving me a headache, just they're annoying. The best way of dealing with a drone at size 2, is to make that into 2 size 1 bases IMHO. Our cash flow is so poor that it's almost impossible to do that consistantly though. NB has had a doctor for almost all my turnsPlay hangman.
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What happened with that CP and Ogre I put on the edge of the Silicon Ridge? Couldn't a base be founded there?
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