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Think you know everything - Turn Tracking

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  • Think you know everything - Turn Tracking

    The Game:
    ~The Game Rules~
    All passwords are common knowledge.
    All turn saves are openly available.
    All diplomacy is common knowledge.
    The Map is common knowledge.
    (optional) Please explain the play-by-play of your turn.

    ~Standard Apolyton PBEM rules~
    __Reloading a save you've previously played from: Explain yourself!
    __Airdrops by Right-mouse-button when the same airdrop can't be performed by hitting 'i': No Game!
    __Taking military action then accepting diplomacy which cancels the vendetta in the same turn: No Game!
    __Probe actions (besides infiltration) on someone without vendetta towards you: Explain yourself!
    __Upgrading units with the design workshop is allowed at end of turn only.
    __Communications only allowed between factions that have either met each-others' units, or 'traded' for the comm frequency.
    __Social engineering choice limited to one switch per line per turn.
    __Psi units cannot be assigned multiple point patrol routes
    __Calling Planetary council: Notify everyone. No bribing // accepting bribes.
    __No base trading with the AI. Extortion is allowed.

    ~Custom Rules~
    All victory conditions enabled
    Do or Die is ON
    Bell curve is ON
    Flexible start is ON
    Transcend Difficulty

    The Players:
    In turn order:
    Enigma - University of planet
    Chaunk - Data angels
    Googlie - Gaia's stepdaughters
    AI - Nautilus pirates
    AI - Human hive
    AI - Cult of planet
    AI - Lord's believers

    The Scenario:
    Attached.
    Last edited by Enigma_Nova; June 14, 2004, 23:35.

  • #2
    Miscellaneous discussions are found in
    The Open PBEM nexus

    -Enigma_Nova, M.Y. 2101-
    Playing the University of Planet


    I had picked the only spot on the map where I could found 2 bases on turn 1, and have them both harvest from 2-1-1 squares.
    2 colony pods and a scout are at: (63, 29).

    I had earlier given myself CentEco as the free technology.
    This is to get Forests on those river squares ASAP - having high labs in the early game is essential to getting IA.

    Anyhow, there's a pod nearby.
    I pop it with my scout patrol, hoping for something useful.
    Inside the pod are a Nutrient Bonus and a Unity Rover.

    Nut bonus on a river - I found my HQ on that square.
    This will also give less inefficiency if/when I expand to the Monsoon Jungle.
    I found my other base where it stands, for lack of any better place to put it.
    I rearrange workers so that each base gets a 2-1-1 square.
    My bases are producing:
    4-1-3 + 2-1-1 University base
    2-1-2 + 2-1-1 Baikonur
    I select my first tech to research. Since I'm going for IndAuto and PlaNets is not available, I go for IndBase.

    My Unity rover moves to a pod in fungus.
    I move there with LMB, hoping to pop the pod.
    I succeed (had a 1/3 chance) and in the pod I find:
    A hydrology pod has tapped an underground river

    Hmmm...
    /me runs some simulations
    Yes, I can Scout Patrol Rush this dude.
    I'll set my bases to produce a scout patrol each,
    set Stockpile Energy in the queue,
    and submit my turn.

    At the start of my next turn I will have:
    Scout patrols on (63, 29) , (61, 31) and (60, 32).
    A Unity rover on (59, 33)
    15 ECs (3 from production, 2 from stockpile).
    4 nuts in Uni base, 2 nuts in Baikonur
    9 tech towards Industrial Base

    Posting the End Turn. Chaunk, hit END TURN and play on!
    Last edited by Enigma_Nova; June 3, 2004, 11:43.

    Comment


    • #3
      you
      think
      you
      know
      everything
      enigma_nova
      2
      1
      0
      1
      .zip

      Comment


      • #4
        Reload cos I stupidly moved enigmas rover without thinking.... doh!

        Ran the probe down onto the square where he now sits. Any unit finds it easier to enter a square if he has his budy there, and I wanted my other CP there. And he managed to make it

        Data DeCentral founded where I started.

        Sliders at 30/0/70 for a tech in 5 provisionally.

        Scout moved "upwind".

        Accidentally hit end turn... I'm not used to saving an end turn position, and will probably frequently forget... lol! You can always end turn through Googlies & enigmas turns to see my end turn position.

        Slightly changed the naming convention:

        ytyneX, MY.SAV I like to be able to see at an easy glance what year we're at, and the comma space helps it to scan easier.

        DELETED
        Last edited by Chaunk; June 15, 2004, 08:13.
        Play hangman.

        Comment


        • #5
          Oh and Enigma, if you could also email me the save I'd apreciate that. mj_blakemore AT uk2 DOT net please.
          Play hangman.

          Comment


          • #6
            Founded Gaia’s Landing on the landing site (toyed with moving the CP off this site so that it could be forested being a low level river delta site, but opted for the early start instead.

            Changed basic scout production to a former to take advantage of the first free row of minerals

            Popped the adjacent pod to reveal an energy bonus tile. Moved worker to it, and set sliders at 30/10/60 to get a tech in 4 turns with 1nut, 1 mineral and 2 energy credits per turn (could have put the worker on the river tile at 6:60 to get 2/1/1, but that would have entailed moving the slider to 10/10/80 to get the 4 turn tech, and would have resulted in no minerals so that former would have taken forever to build.

            Moved the second colony pod up the river and then north towards the crashlanding site – the laser technician can become its garrison unit when uncovered (ie when the Independent Scout gets there exploring). Base will found on 6:58 next turn

            Next turn the Ind. Scout will pop the pod on the tile just west of him. Odds are that it’ll be a monolith (great) or 25 ec’s (good) or a tech (OK). After that he’ll head northwest into the fungus trawling for a mindworm or 2 to capture

            Went into “Menu”, then “HQ” and “Change Research Goal” and selected Biogenetics as my research tech. Then Soc Psych, Secrets and Cent Empathy to play in character and go Green.

            Edited to remove obselete attachment
            Last edited by Googlie; June 14, 2004, 18:31.

            Comment


            • #7
              Wait a minute...
              I've posted the wrong turn to the forum!

              I guess this is what I did:
              Play turn
              Save midturn save
              Pop Pod with rover
              Post turn to forum
              Save turn

              Obviously, those last two are the wrong way around.
              /me slaps himself for his error

              I played ahead afterwards to see if I could SPrush Yang.
              The save shows the river (and a highly screwed Yang) in 2104.
              Last edited by Enigma_Nova; June 14, 2004, 23:34.

              Comment


              • #8
                Here's the original file.
                3 reloads were from playing ahead to see if I could conquer Yang.
                (Hey - what could I be exploring, anyway? The fully revealed map, or the 2 factions I already know the PWs of?)

                I conquered him on 2 of the 3 occasions.
                I'll attach my end turn.
                My -real- end turn.
                Last edited by Enigma_Nova; June 14, 2004, 23:34.

                Comment


                • #9
                  Ok, but be aware that I'm gonna reload until I get that CP in position for founding my next base as I did last time...

                  It's not like I popped any pods or anything!
                  Play hangman.

                  Comment


                  • #10
                    I'll do it for you, Chaunk.

                    Comment


                    • #11
                      Are you playing the turns then to 2102? Makes sence I guess, they'd be in the same state...

                      Otherwise, I've done the turn to. Let me know.
                      Play hangman.

                      Comment


                      • #12
                        I've placed the turn.
                        Your Probe team has 1/3 of a movement point left
                        you didn't tell me what to do with it, so I left it there.

                        I'll wait for you to post your own turn, unless that's where you want the probe to be.
                        Last edited by Enigma_Nova; June 14, 2004, 23:34.

                        Comment


                        • #13
                          Leave it there. I think I wanted to move it towards the cult, but it couldn't get back first time, so I won't move it this time.

                          Onto Googlie.
                          Play hangman.

                          Comment


                          • #14
                            Originally posted by Googlie
                            set sliders at 30/10/60 to get a tech in 4 turns
                            You'll get 2 Lab points from the unity pods,
                            and 4 turns * 3 techs / turn = 4 tech/turn.
                            Not to mention the base you're founding next turn...
                            Also, consider that 40/0/60 gets you the same energy to psych and labs, with 1 more energy to Economy.

                            could have put the worker on the river tile at 6:60 to get 2/1/1, but that would have entailed moving the slider to 10/10/80 to get the 4 turn tech, and would have resulted in no minerals so that former would have taken forever to build.
                            A 2-1-1 has just as many minerals as a 1-1-2.

                            Went into “Menu”, then “HQ” and “Change Research Goal” and selected Biogenetics as my research tech. Then Soc Psych, Secrets and Cent Empathy to play in character and go Green.
                            You've started from New game --> Transcend, not Scenario --> add tech.
                            Please check your beeline, googlie.

                            Comment


                            • #15
                              Turn played by Googlie's command.
                              The sliders can still be changed, as can the workers.

                              I guess you're going for the EG?
                              I suppose we can have in in-game.
                              I'll prolly get the Jungle (and a pop from Yang), so governorship won't be too easy to get.
                              Not to mention that I may get the VW, which really enhances University Growth.

                              Aw, heck - just try your strategy.
                              P.S. Sorry for making you look like a newb, googlie.
                              Attached Files
                              Last edited by Enigma_Nova; June 3, 2004, 12:11.

                              Comment

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