Pre game discussions can be found here
Life is only a Game
This is a SMAX game on a large, custom built map, 50% to 70% water, average everything.
Transcend level
Players in turn order are:
Enigma_Nova (University - xoxoxsob55@uow.edu.auxoxox)
AndiD (Morgan - xoxoxsmac@andreas-drechsler.dexoxox)
DetriusXii (Sparta - xoxoxajelovic2@yahoo.comxoxox)
Chaunk (Believers - xoxoxmj_blakemore@uk2.netxoxox)
The AI in this game are:
Peacekeepers
Angels
Pirates
Customized in-game rules are:
Suggested PBEM rules are:
Passwords have been sent to all, and the first turn has been sent to Enigma_Nova
Good luck to all
Googlie
Life is only a Game
This is a SMAX game on a large, custom built map, 50% to 70% water, average everything.
Transcend level
Players in turn order are:
Enigma_Nova (University - xoxoxsob55@uow.edu.auxoxox)
AndiD (Morgan - xoxoxsmac@andreas-drechsler.dexoxox)
DetriusXii (Sparta - xoxoxajelovic2@yahoo.comxoxox)
Chaunk (Believers - xoxoxmj_blakemore@uk2.netxoxox)
The AI in this game are:
Peacekeepers
Angels
Pirates
Customized in-game rules are:
Suggested PBEM rules are:
Originally posted by Tau Ceti
PBEM specific rules/restrictions on exploiting bugs (my (Googlie's) changes in italics):
> Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to the turn administration thread.
> Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method. Using the 'i' key when you want an airdrop means you will automatically comply with these restrictions.
> Inserting Stockpile Energy into the build queue after a military unit is forbidden (But is waived - ie, permitted - in this game.
> If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge.
> If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.
> Upgrading units with the design workshop is allowed at any time
> Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
> Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
> Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
> Whenever the planetary council is called, the caller (or the first player to vote if the AI calls it) should post a notification to the thread, including vote totals (if applicable) and who has already voted for what. The other players should post how they vote.
> Each game is initiated by a CMN who is not participating in that particular game. ( I - Googlie - am the CMN for this game) The CMN assigns a unique password to each player, emails it to them and sends out the first turn to the first player. If a player is away/offline/unable to play for over 48 hours, he/she must notify the CMN and the other players of the game about this and request the game to be postponed for a fixed time period. Otherwise, if a player does not respond to the game turn within 48 hours (without prior notification and postponing of the game), then the CMN can enter the game in place of the player, and play the turn by hitting "Turn Complete" without moving any units or entering anything into the Build Queue.
> No base trading with the AI. Extortion is allowed.
> Boosting population though colony pods added to base pop allowed up to the # pop permitted by that base's population control facilities
PBEM specific rules/restrictions on exploiting bugs (my (Googlie's) changes in italics):
> Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to the turn administration thread.
> Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method. Using the 'i' key when you want an airdrop means you will automatically comply with these restrictions.
> Inserting Stockpile Energy into the build queue after a military unit is forbidden (But is waived - ie, permitted - in this game.
> If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge.
> If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.
> Upgrading units with the design workshop is allowed at any time
> Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
> Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
> Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
> Whenever the planetary council is called, the caller (or the first player to vote if the AI calls it) should post a notification to the thread, including vote totals (if applicable) and who has already voted for what. The other players should post how they vote.
> Each game is initiated by a CMN who is not participating in that particular game. ( I - Googlie - am the CMN for this game) The CMN assigns a unique password to each player, emails it to them and sends out the first turn to the first player. If a player is away/offline/unable to play for over 48 hours, he/she must notify the CMN and the other players of the game about this and request the game to be postponed for a fixed time period. Otherwise, if a player does not respond to the game turn within 48 hours (without prior notification and postponing of the game), then the CMN can enter the game in place of the player, and play the turn by hitting "Turn Complete" without moving any units or entering anything into the Build Queue.
> No base trading with the AI. Extortion is allowed.
> Boosting population though colony pods added to base pop allowed up to the # pop permitted by that base's population control facilities
Passwords have been sent to all, and the first turn has been sent to Enigma_Nova
Good luck to all
Googlie
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