> The first upset would be Kody finding my HQ and aiming rovers for it.
Actually I was salivating over the possibility of trading techs.
>The second upset would be the 30% psych I had to allocate to stop drone riots.
I had to nervestaple a base this turn. It was easier, causes no ecodamage, and it's not like I'm going to get any trade income anytime soon.
> The third upset would be Kody having the first pop growth and alliance.
First pop growth was after hours of trawling through forums figuring out how to offset my industry disadvantage. I delayed my base planting to get the faster pop growth.
First meeting was simply because spartans have rovers and the area around my bases is still very dark. I simply headed off in more or less straight line following rivers where ever possible.
Look I'll let you in on a few secrets. With 7 players diplomancy is everything, which means you're doing a pretty good job of making people wary of trading with me by constantly point in my direction. Consequently, instead of laying low in the power graph like I originally intended, I guess I'll have to go for flat out growth.
Also most of the Spartans strength is bluff, make the impression that you're bigger stronger and out to get other people and they'll build more military than they need thus giving them a turn disadvantage. Although from the sounds of things you didn't build any military so the bluffing didn't work at all.
Actually I was salivating over the possibility of trading techs.
>The second upset would be the 30% psych I had to allocate to stop drone riots.
I had to nervestaple a base this turn. It was easier, causes no ecodamage, and it's not like I'm going to get any trade income anytime soon.
> The third upset would be Kody having the first pop growth and alliance.
First pop growth was after hours of trawling through forums figuring out how to offset my industry disadvantage. I delayed my base planting to get the faster pop growth.
First meeting was simply because spartans have rovers and the area around my bases is still very dark. I simply headed off in more or less straight line following rivers where ever possible.
Look I'll let you in on a few secrets. With 7 players diplomancy is everything, which means you're doing a pretty good job of making people wary of trading with me by constantly point in my direction. Consequently, instead of laying low in the power graph like I originally intended, I guess I'll have to go for flat out growth.
Also most of the Spartans strength is bluff, make the impression that you're bigger stronger and out to get other people and they'll build more military than they need thus giving them a turn disadvantage. Although from the sounds of things you didn't build any military so the bluffing didn't work at all.
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