Originally posted by Googlie in Alien Waterworld turn reporting thread
This is a SMAX game
Difficulty level is Transcend, tweaked (see below)
Players, in turn order, are:
Mermaids (Gaians) - FlameFlash ( flameflash@mac.com )
Seamen (Drones) - Mongoose ( jlnader@mindspring.com )
Gunrunners (Sparta) - GeneralTacitus ( anguniven@hotmail.com )
Disciples (Cult) - herc
Merchants (Morgan) - Archaic
AI are the Aliens, untweaked for this somewhat experimental game (in my test runs they played reasonably well as aquatic factions)
Aquatics (Caretakers)
Nautilists (Usurpers)
World is 70% to 90% water, huge planet, average everything else
Game conditions are:
all winning conditions on
do or die on
look first on
tech stagnation - no
spoils of war - yes
directed research
intense rivalry - no
no unity survey
random scattering of Unity pods
No random events
all other custom conditions - no
Suggested play rules (the Forum Wars set)
? Communications - none till contact, obtain commlink, or build EG
? Total freedom in Design Workshop (upgrades anytime, during turn or on-field,
? Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
? SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
? Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
? Stockpiling in Qs anytime - OK
? Crawlers Upgrade anytime - OK
? Probe actions: Must choose vendetta option when probing other players, rebuke if a pactmate (OK to probe teammate at any time)
? Using the AI - Cannot use the AI to bribe on council votes nor to demand withdrawal of units
? Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
? Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
? Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
? Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists
Passwords have been sent to all, and 2111 has gone to FlameFlash
Good luck all,
Googlie
This is a SMAX game
Difficulty level is Transcend, tweaked (see below)
Players, in turn order, are:
Mermaids (Gaians) - FlameFlash ( flameflash@mac.com )
Seamen (Drones) - Mongoose ( jlnader@mindspring.com )
Gunrunners (Sparta) - GeneralTacitus ( anguniven@hotmail.com )
Disciples (Cult) - herc
Merchants (Morgan) - Archaic
AI are the Aliens, untweaked for this somewhat experimental game (in my test runs they played reasonably well as aquatic factions)
Aquatics (Caretakers)
Nautilists (Usurpers)
World is 70% to 90% water, huge planet, average everything else
Game conditions are:
all winning conditions on
do or die on
look first on
tech stagnation - no
spoils of war - yes
directed research
intense rivalry - no
no unity survey
random scattering of Unity pods
No random events
all other custom conditions - no
Suggested play rules (the Forum Wars set)
? Communications - none till contact, obtain commlink, or build EG
? Total freedom in Design Workshop (upgrades anytime, during turn or on-field,
? Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
? SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
? Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
? Stockpiling in Qs anytime - OK
? Crawlers Upgrade anytime - OK
? Probe actions: Must choose vendetta option when probing other players, rebuke if a pactmate (OK to probe teammate at any time)
? Using the AI - Cannot use the AI to bribe on council votes nor to demand withdrawal of units
? Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
? Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
? Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
? Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists
Passwords have been sent to all, and 2111 has gone to FlameFlash
Good luck all,
Googlie
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