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  • #31
    I know that Darsnan, but is it possible to set PB to spawn instead of mindworms?
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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    • #32
      Originally posted by Darsnan
      Any unit can be given to the 8th Faction by a CMN. Also, if IoD's and Sealurks are given the "Marine Detachment" Ability, they can then commandeer other seagoing vessels, to include transports laden with units. Nothing worse than sending an Invasion Force out on a Cruiser Transport, and having it commandeered and sent right back at you by the 8th Faction.
      O yes, I agree. But I would prefer this feature in a map/scenario were there are no real native lifeforms.

      The 8th faction can act then as a human rebel group on Planet.
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

      SMAC(X) Marsscenario

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      • #33
        Originally posted by obstructor
        I know that Darsnan, but is it possible to set PB to spawn instead of mindworms?
        Better not MW's, those spawn too offen. You must try to find a balance between making it a threat for now and then and still keep the game playable. Else is half the planet busted in 100 turns or so, and no progress of the factions is possible anymore.

        Letting this unit take the slot of Lurkers or Locusts is much better, those pop up later in the game when a player can at least build missile defenses, or even defense pods.
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

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        • #34
          Originally posted by GeoModder


          Better not MW's, those spawn too offen. You must try to find a balance between making it a threat for now and then and still keep the game playable. Else is half the planet busted in 100 turns or so, and no progress of the factions is possible anymore.

          .
          Well this would be use for 256*256 maps!
          SMAC/X FAQ | Chiron Archives
          The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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          • #35
            It still means that within 16-20 turns any base on the map can be reached from a spawning point for a grav PB.
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

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            • #36
              Well, can one escape in a pod after buster attack? I ve never been eradicated by PBs, so if it is possible, it has some interesting consequences.
              SMAC/X FAQ | Chiron Archives
              The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

              Comment


              • #37
                If 'restart after last base' is enabled, perhaps, but I'm not so sure. Usually there is no place left anymore to start a new colony by the time PB's come ingame.

                But if the option is not enabled, no, you're wriggling in a native punishment sphere then with no chance to be released by a pactmate's probe team.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

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                • #38
                  I have just played several games with MW altered into PBs, and I am starting a new thread about this. Geo, you are God!
                  SMAC/X FAQ | Chiron Archives
                  The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                  Comment


                  • #39
                    Finally recognition!!!
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

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                    • #40
                      Originally posted by Darsnan
                      Now that is impressive! Can you post the unit specs for me, as well as the scenario you created for this? This I'd love to see! Right now I am playing with beefing up the Fungal Towers by giving them AAA and ECM. I've also tried to give them Heavy Artillery, but this doesn't seem to work. The other item I'm working on is replacing the initial set of CP's with "Escape Pods", but more on that later....
                      At the sound of it, I'm way late making all those proposals

                      I'll post the unit specs soon, but the scenario is still under construction. Don't want to release it too soon, you know
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

                      Comment


                      • #41
                        I hope to see that scenario (BTW thread is out in general).
                        SMAC/X FAQ | Chiron Archives
                        The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                        Comment


                        • #42
                          Originally posted by GeoModder
                          I'll post the unit specs soon, but the scenario is still under construction. Don't want to release it too soon, you know
                          I look forward to seeing that scenario, GeoModder.

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                          • #43
                            gwillybj, I too am a solo only player :-D. I realize this response is quite late, but I can't seem to find an answer to this anywhere else. So!

                            Do you have a newer version of your alpha.txt changes? Or, also good, alphax.txt? I'm afraid to use these in SMAX and I dislike playing SMAC...

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                            • #44
                              most recent alpha.txt

                              This is my most recent alpha.txt. My alphax.txt is not ready yet. Thank you, all, for your interest - and for sharing your own delightful mods!
                              Attached Files
                              I am on a mission to see how much coffee it takes to actually achieve time travel.

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                              • #45
                                Re: most recent alpha.txt

                                Originally posted by gwillybj
                                This is my most recent alpha.txt. My alphax.txt is not ready yet. Thank you, all, for your interest - and for sharing your own delightful mods!
                                I personally feel that the future of our game is to continually modify it. I feel this way because we have been playing this same game for 6 years now, and I am sure we have plummed the depths of the strengths and weaknesses of the base game. However, because we have been offered the opportunity to modify our base game via the alpha(x).txt file, why because the PBEM Game Creators (i.e. the CMN's) can do this, the Game Creators should continually take advantage of this, and continually throw "curve balls" at players, if simply to continually keep the PBEM players off balance, and to continually confront them with new and unique situations.


                                D

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