X ability should stay but me much more expensive (at least that how I solve it in my underway mode).
Never use Solar Collectors - forest + +2ECO works fine and later they are tree farm and hybrid forest upgrades. Don`t forget Boreholes, Aquifers, etc. Solar is pretty much pointless to me but that may be just my stile.
Never use Solar Collectors - forest + +2ECO works fine and later they are tree farm and hybrid forest upgrades. Don`t forget Boreholes, Aquifers, etc. Solar is pretty much pointless to me but that may be just my stile.

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The reason I do this is I pre-plant a bunch of boreholes around a map I generate, and then play on. With this modification the AI will then utilize boreholes, and will get a nice mid-game boost when the mineral and energy restricting techs are discovered.


This I'd love to see! Right now I am playing with beefing up the Fungal Towers by giving them AAA and ECM. I've also tried to give them Heavy Artillery, but this doesn't seem to work. The other item I'm working on is replacing the initial set of CP's with "Escape Pods", but more on that later....
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