The Chiron Workers is a customizable custom faction I started developing in early August (for AC; I don’t have AX). You will see that they are a builder faction for large to huge maps. The intent is that the player must use Planned Economics, Wealth Values, and Eudaimonic Future. These are the three settings with Industry plusses, which is the Workers priority. Once a setting is opted in, it must remain so until the game is done, no matter what happens. The player must plan ahead and rely on other means to deal with the challenges presented by Drones, energy, support, and diplomacy.
The story line is Foreman Bozon Pete’s separation from Morgan Industries. He is more interested in the satisfaction of knowing a job was done right than in sitting around counting profits. The Chiron Workers can be played with any combination of factions, even if the Political choices may be duplicated.
The customization is in the Politics choice. Each of the four Political settings is represented: Frontier by the basic profile, the other three by a corresponding Impunity. The player must choose before starting which Political setting will be used, and load the appropriate faction. Some nasty negative effects will result from loading one profile but choosing another Political setting.
I included both IMMUNITY, MORALE and MORALE, 0 because in every test I ran neither alone would prevent all negative Morale effects. IMMUNITY, MORALE appeared to cover only Social Engineering settings, while “MORALE, 0” appeared to cover everything except Social Engineering settings. I don’t know if this is as it should be, but those were the results I experienced. Regardless, it doesn’t hurt anything, and nothing is left out in order to have both.
In the beginning, I tried -2Support. The result was a forced choice between exploration or quick expansion, more work than fun, and barely playable. Changing that to -2Police is by no means less work, but is noticeably more fun, and certainly playable. Exploration and expansion are both possible. In fact, early expansion is required to keep each base’s population down to avoid Drones until the various psych facilities are available. Even then, the Drones will keep you on your toes.
The combination of -2Economy -2Industry -2Research will likely prevent you from taking more than two of the earliest Secret Projects, but not to worry; as the game progresses you will have an increasingly better chance at early-to-mid-game Projects, and mid-to-late Projects will be completely up for grabs. This is all intended so you will have to work for what you get.
See the Datalinks for a brief explanation of the rest of the profile.
I pasted together some pcx files using base graphics from the Finns, a faction file I downloaded too long ago to remember wherefrom and who provided it. For the logo I took the fist from proj13.pcx (The Ascetic Virtues) and rotated it to the right 45 degrees. The leader images are different for each file, as is the color of the logo. Section is the Doctor (Explore Green). Party is the Engineer (Conquer Red). Union is the Technician (Discover White). Guild is the Librarian (Build Yellow). As with all faction.pcx files, each is a little over 200kb, so I won't post them (even a zipped file would be too uncomfortably large to post here). The zip attached to the next post is the four text files and this essay (zip is 11kb, unzips to 22kb).
The story line is Foreman Bozon Pete’s separation from Morgan Industries. He is more interested in the satisfaction of knowing a job was done right than in sitting around counting profits. The Chiron Workers can be played with any combination of factions, even if the Political choices may be duplicated.
The customization is in the Politics choice. Each of the four Political settings is represented: Frontier by the basic profile, the other three by a corresponding Impunity. The player must choose before starting which Political setting will be used, and load the appropriate faction. Some nasty negative effects will result from loading one profile but choosing another Political setting.
I included both IMMUNITY, MORALE and MORALE, 0 because in every test I ran neither alone would prevent all negative Morale effects. IMMUNITY, MORALE appeared to cover only Social Engineering settings, while “MORALE, 0” appeared to cover everything except Social Engineering settings. I don’t know if this is as it should be, but those were the results I experienced. Regardless, it doesn’t hurt anything, and nothing is left out in order to have both.
In the beginning, I tried -2Support. The result was a forced choice between exploration or quick expansion, more work than fun, and barely playable. Changing that to -2Police is by no means less work, but is noticeably more fun, and certainly playable. Exploration and expansion are both possible. In fact, early expansion is required to keep each base’s population down to avoid Drones until the various psych facilities are available. Even then, the Drones will keep you on your toes.
The combination of -2Economy -2Industry -2Research will likely prevent you from taking more than two of the earliest Secret Projects, but not to worry; as the game progresses you will have an increasingly better chance at early-to-mid-game Projects, and mid-to-late Projects will be completely up for grabs. This is all intended so you will have to work for what you get.
See the Datalinks for a brief explanation of the rest of the profile.
I pasted together some pcx files using base graphics from the Finns, a faction file I downloaded too long ago to remember wherefrom and who provided it. For the logo I took the fist from proj13.pcx (The Ascetic Virtues) and rotated it to the right 45 degrees. The leader images are different for each file, as is the color of the logo. Section is the Doctor (Explore Green). Party is the Engineer (Conquer Red). Union is the Technician (Discover White). Guild is the Librarian (Build Yellow). As with all faction.pcx files, each is a little over 200kb, so I won't post them (even a zipped file would be too uncomfortably large to post here). The zip attached to the next post is the four text files and this essay (zip is 11kb, unzips to 22kb).
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