I was thinking of making mods to alphax.txt to make the game more interesting and was wondering if anyone's tried this (SP in mind):
I. Forests
a. Remove the energy from forest (1-2-0). With Tree Farm you get 2-2-0 and with Hybrid Forest you get 3-2-1. AI doesn't really go the forest way - might make it harder to beat.
II. Fungus
a. Remove some or all of the fungus improvements with tech advances.
b. Give Cult of Planet a significant bonus in fungus to make it viable for them to have a fungus-only strategy from the start. Perhaps give them a penalty in some other area.
The AI should be able to handle the Forest change but Fungus Boy might not know what to do with the fungus advantage but it might be playable for a human player.
I. Forests
a. Remove the energy from forest (1-2-0). With Tree Farm you get 2-2-0 and with Hybrid Forest you get 3-2-1. AI doesn't really go the forest way - might make it harder to beat.
II. Fungus
a. Remove some or all of the fungus improvements with tech advances.
b. Give Cult of Planet a significant bonus in fungus to make it viable for them to have a fungus-only strategy from the start. Perhaps give them a penalty in some other area.
The AI should be able to handle the Forest change but Fungus Boy might not know what to do with the fungus advantage but it might be playable for a human player.
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