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  • #16
    Yes I have noticed how much the AI likes making mines. The elimination of the Nutirent penalty alone will net the AI 3-4 Nutrients in its more developed bases so I recomend this alteration to anyone interested in incressing AI potency.

    I have been doing a lot of Alterations to my Alpha file latly and have been looking all over this forum for ideas and downloads. My ultimate goal is to create the Ultimate Alpha file for my own use. I would be quite glad to recive help and hints from anyone else who is also interested in such an Endevour.
    Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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    • #17
      Re: Diable Forests?

      Impaler[WrG] asked:
      How about Disabling Forests completly...
      re that specific item:
      You can disable Forest as a function of Formers under #TERRAIN in alpha.txt:
      Forest, None, ..., Disable, 4, Plant $STR0, F, Shift+F
      to
      Forest, Disable, ..., Disable, 4, Plant $STR0, F, Shift+F
      You cannot disable it as a Unity Pod product (hard-coded).
      Last edited by gwillybj; September 18, 2003, 02:30.
      I am on a mission to see how much coffee it takes to actually achieve time travel.

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      • #18
        re: Mine output and Nutrient penalty

        Impaler[WrG] asked:
        How about ... incressing the mineral output of a mine to +2...
        re that specific item:
        from alpha.txt:
        ; RESOURCE INFORMATION
        ;
        ; "Improved Land" means farm, mine, solar
        ;
        #RESOURCEINFO
        Improved Land, 1, *, *, 0, "*" columns are ignored entirely
        Because the output from Mines and Solar Collectors is hard-coded, you cannot alter them in alpha.txt.
        In that section, the function of the fourth column was dropped, but the zeros must remain in place.

        ... and removing its nutrient penalty.
        As Rubin mentioned, change this line under #RULES to zero:
        -1, ; Nutrient effect in mine square (0 or -1)
        I am on a mission to see how much coffee it takes to actually achieve time travel.

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        • #19
          Thnaks guys I have modified my alpha and done as much as I could, I think I will now reduce the build time on mines to balance them, 4 turns seems a fair time for what would still be the weakest terrafroming option in the game. I will keep Moding and bringing up ideas, as for now I will be working on Predesigned units. Check out the top under the Help/Strategy board (no one evere comes to the Creation Section)
          Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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