Okay, I'm trying to play a few SMAX random-generated games and I'm looking to tweak the AI a bit. I'm trying to avoid doing any pre-determined maps/scenarios as I find it a lot less fun then a specially created map against random factions, but with random faction seeding.
1. Change all AI factions to pacifist
I've read on the boards here that the AI has been found to play better when less aggressive
2. Give all factions a terraformer to start
Makes sure the AI doesn't wait 50 years to start building even roads
3. Seed the map with forests
I've scattered small bits of forest all over the map, so maybe the AI will get the hint
4. Set the climate to arid
The AI builds way fewer forests on moist and wet maps
Well, any other ideas? Again I enjoy the random placement / random enemy faction games, not forced-pact AIs. But I'm still looking to beef up the AI gameplay.
1. Change all AI factions to pacifist
I've read on the boards here that the AI has been found to play better when less aggressive
2. Give all factions a terraformer to start
Makes sure the AI doesn't wait 50 years to start building even roads
3. Seed the map with forests
I've scattered small bits of forest all over the map, so maybe the AI will get the hint
4. Set the climate to arid
The AI builds way fewer forests on moist and wet maps
Well, any other ideas? Again I enjoy the random placement / random enemy faction games, not forced-pact AIs. But I'm still looking to beef up the AI gameplay.
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