Based on a sample size of one
I was playing as the Believers, and my two main opponents were the Hive and Spartans: neither ended up building any defensive tanks, all the way thru Shard weaponry.
Next game I played, instead of making the hovertank chassis available at Fusion, I placed a hovertank unit at Superstring Theory (tech for level 8 weapons): the AI built these np:
Chaos Battletank Mk1, Hovertank,Chaos, 3-Res, 0, 4, 0, String, -1, 00000101000000000000000110
I'll experiment around some more and see if its just this one unit, this one instance, or if the key is to giving the AIs pre-designed units only (instead of giving them the chassis). FYI in case you want to try this approach out.
D
Originally posted by timsup2nothin
On tanks...if you get to that stage with the Hive or the Believers being effective powers I think you will be more likely to see defensive tanks. I had no luck getting the AIs to build designed tanks either.
On tanks...if you get to that stage with the Hive or the Believers being effective powers I think you will be more likely to see defensive tanks. I had no luck getting the AIs to build designed tanks either.
Next game I played, instead of making the hovertank chassis available at Fusion, I placed a hovertank unit at Superstring Theory (tech for level 8 weapons): the AI built these np:
Chaos Battletank Mk1, Hovertank,Chaos, 3-Res, 0, 4, 0, String, -1, 00000101000000000000000110
I'll experiment around some more and see if its just this one unit, this one instance, or if the key is to giving the AIs pre-designed units only (instead of giving them the chassis). FYI in case you want to try this approach out.
D
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