I've been thinking about the possibility for migrating the project to WarLords. I also have a project I've been running over at CFC for some time now the Civ4 Community Core Project (CCCP). The aim of this project is to incorporate the widest variety of modifications to the DLL which are usefull yet optional to create a kind of universal DLL upon which to build mods. Our Alpha Centauri total convertion fits quite well in that scope.
The CCCP mod features (outside of things like bug Fixes) are dormant untill activated by new XML tags which are always designed to be optional so they can be used selectivly. Game level options are enabled with Global Defines. Their are a few supporting python files for the US but these will be easy to replace with SMAC apropriate ones.
To use the CCCP code all I need to do is incorporate the existing work in the current code into the CCCP and it would be our primary DLL. The differences constists mostly of the Crawler effects and some of Blakes advanced AI code both of which I would like to include in CCCP anyways. C4AC gets a whole library of mods and imediate access to everything I make in the future. Some of the highlights are a mod that allows air units to gain experience and Air unit enhancing promotions, the ability to build any improvment outside ones cultural borders, Vote Modifiers for Lal and Empath Guild/Clinical Importality effects, an expanded set of Spy missions including Stealing of Tecnologies and Gold and a tag that allow 'Flying' units for Grav-Ships.
To learn more about the CCCP visit the thread HERE
Our current XML assets can be ported to WL quite easily too, some simple Schema modifications that make the WL tag data optional will work just fine.
The CCCP mod features (outside of things like bug Fixes) are dormant untill activated by new XML tags which are always designed to be optional so they can be used selectivly. Game level options are enabled with Global Defines. Their are a few supporting python files for the US but these will be easy to replace with SMAC apropriate ones.
To use the CCCP code all I need to do is incorporate the existing work in the current code into the CCCP and it would be our primary DLL. The differences constists mostly of the Crawler effects and some of Blakes advanced AI code both of which I would like to include in CCCP anyways. C4AC gets a whole library of mods and imediate access to everything I make in the future. Some of the highlights are a mod that allows air units to gain experience and Air unit enhancing promotions, the ability to build any improvment outside ones cultural borders, Vote Modifiers for Lal and Empath Guild/Clinical Importality effects, an expanded set of Spy missions including Stealing of Tecnologies and Gold and a tag that allow 'Flying' units for Grav-Ships.
To learn more about the CCCP visit the thread HERE
Our current XML assets can be ported to WL quite easily too, some simple Schema modifications that make the WL tag data optional will work just fine.
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