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[C4:AC] Busywork for the Creative Team

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  • [C4:AC] Busywork for the Creative Team

    (The "creative team" being anyone who can spell decently, but I imagine the active members will be those who lack computer skills and need something halfway productive to do.)

    Conceptualizing

    1) New factions; also, old factions can get multiple leaders!

    2) Resources.

    3) New technologies. This can be done with some autonomy from the gameplay side of things - work out all sorts of things that fit with the thematics and kludge with them until they fit the tech tree gameplay demands. Or just do spot work on some of the incoherent higher-end technologies.

    4) Little things, like the names of Great People. (In this I could imagine a few interesting Random Name Generators for each of the factions, which could have applications elsewhere).

    Text

    1) Interludes, if we want them.

    2) Tech/facility/SP quotes, if we're coming up with any new ones. The voice acting is so fun that I figure most will just be rejuggling, to the extent that we change their referents, but I there's likely to be some room for this.

    3) Script. Are we porting the AC script over in such a way that it requires the old .txt file, in the way we're requiring the old voice files, or are we rewriting as required from the C4 script? Either way, there's room for:
    a) Leader-specific dialogue: obviously, tripe about Ceasar making his own salads is right out, but more AC-thematic individual dialogue could be awesome.
    b) SE *****ing/praising, if we add any new social models.

    Also: what else?

  • #2
    INTERLUDES!!! we will 100% have more interludes..

    If someone can give us some of the names used in the old game to be used as some of the great people...

    eg Janeba!

    also more focus on resources and ideologies!

    the other factions and technology addons will most likely arrive after we have modded 95% of the original game, if not all of it.

    Great work Muriel, keep it up.
    Come visit the SMAC Mod
    You can download the latest mod by
    http://code.google.com/p/civ4smac/
    Fan of the original SMAC? join us and help

    Comment


    • #3
      Indeed. I will try to contribute in a non-sucky way
      I love being beaten by women - Lorizael

      Comment


      • #4
        zoid whats your expertise?
        Come visit the SMAC Mod
        You can download the latest mod by
        http://code.google.com/p/civ4smac/
        Fan of the original SMAC? join us and help

        Comment


        • #5
          I'm not sure I have an expertise, but I can write stuff and come up with ideas... I was part of this project earlier but jumped ship when it was more or less abandoned.
          I love being beaten by women - Lorizael

          Comment


          • #6
            I noticed when playing v212 with 12 factions that there were alot of repeats.

            Do you want new factions now or wait on those until the mod is closer to finishing.

            Also, what about civics (ie social engineering)? I'm no coder, but I can help with making sure they stay close to the original, if that helps.


            T

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            • #7
              if you would like to start on making the other factions, then sure! We can do with people starting to do the other things like civilopeidia for smac or if you know python then helping with the interludes.
              Come visit the SMAC Mod
              You can download the latest mod by
              http://code.google.com/p/civ4smac/
              Fan of the original SMAC? join us and help

              Comment

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