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[C4:AC] SMAC SECRET PROJECT status.. Mark here when you add to mod

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  • #16
    The Planetary Datalinks: XML complete, modified functionality
    Prereq: Cyberethics
    Cost: 2000
    Grants all technologies acquired by any 2 known civilizations
    as of v212

    I personally Prefer the civ version so it moves the project from being a stop the other guys gettig it... to I gotta have this!! I think 2 techs is about the right number

    Original Smac function:
    (SMAC VERSION) Grant 3 Tech Known by all
    Last edited by Gavin Berchler; January 13, 2007, 11:12.
    Come visit the SMAC Mod
    You can download the latest mod by
    http://code.google.com/p/civ4smac/
    Fan of the original SMAC? join us and help

    Comment


    • #17
      The Virtual World INCOMPLETE

      NEED: All Network Nodes count as free Hologram Theatres

      Can someone advise,
      - if base already has hologram theatre, and network node, is this counted as two hologram theatres? or is hologram theater now obsolete.

      - if network node only, after this project can I still build hologram theatre in base? or is it granted free?

      NEED: Implementation
      Come visit the SMAC Mod
      You can download the latest mod by
      http://code.google.com/p/civ4smac/
      Fan of the original SMAC? join us and help

      Comment


      • #18
        Empath Guild INCOMPLETE
        PRereq tech
        Centauri Empathy
        Cost:200
        Allows Diplomatic Vote
        as of v210

        v211: allows contact with all factions


        NEEDs:
        +Allows 50% more votes in elections for planetary governor
        Last edited by Gavin Berchler; January 12, 2007, 10:08.
        Come visit the SMAC Mod
        You can download the latest mod by
        http://code.google.com/p/civ4smac/
        Fan of the original SMAC? join us and help

        Comment


        • #19
          The Planetary Transit System INCOMPLETE

          NEEDS: New bases start at 3.
          - -1 Drones at all bases size 3 and under
          -All bases automatically grow to size 3..
          Come visit the SMAC Mod
          You can download the latest mod by
          http://code.google.com/p/civ4smac/
          Fan of the original SMAC? join us and help

          Comment


          • #20
            The Xenoempathy Dome- incomplete

            NEEDs:
            - All fungus squares are treated as roads.
            - The rate at which your formers plant and remove fungus is doubled.
            -All native lifeforms you breed gain a +1 lifecycle bonus.

            Xalien adds:
            it's not stated in SMAC's datalinks, but it will fully heal any unit spending their turn in fungus at 20% / turn rate. This includes units inside transport ships. Kinda like medic I promotion.--

            GB--This sounds like it could be a really great promotion in its own right. Call it something like Forager I- Heals at 20% whilst on fungus. After all once any unit has gained enough experience should they not be able to heal faster in their local environment. Xeno empathy dome will simply grant this promotion free to all new/ existing units of the faciton that builds this wonder.
            Last edited by Gavin Berchler; January 13, 2007, 11:14.
            Come visit the SMAC Mod
            You can download the latest mod by
            http://code.google.com/p/civ4smac/
            Fan of the original SMAC? join us and help

            Comment


            • #21
              The Neural Amplifier

              NEEDS: PSI Defence +50%
              Come visit the SMAC Mod
              You can download the latest mod by
              http://code.google.com/p/civ4smac/
              Fan of the original SMAC? join us and help

              Comment


              • #22
                The Maritime Control Center XML COMPLETE
                Prereq: doc initiative

                -Creates a local Maritime uplink node in each base
                -Gives a speed inctrease of +2 on all sea units contructed afterwards

                Potential Civpedia text..-- what do you think...
                All bases fitted with Maritime uplink units which allow them to better communicate with the main control centre. The centre uses the latest imaging technologies to map safe paths through the fungus and navigating the alien undersea terrain. This 2 way information allows for greater speed undersea navigation and a speed increase of +2
                Last edited by Gavin Berchler; January 12, 2007, 12:46.
                Come visit the SMAC Mod
                You can download the latest mod by
                http://code.google.com/p/civ4smac/
                Fan of the original SMAC? join us and help

                Comment


                • #23
                  The Hunter-Seeker Algorithm INCOMPLETE

                  NEEDS
                  IMMUNE to PROBE attacks
                  Come visit the SMAC Mod
                  You can download the latest mod by
                  http://code.google.com/p/civ4smac/
                  Fan of the original SMAC? join us and help

                  Comment


                  • #24
                    Pholus Mutagen INCOMPLETE

                    NEEDS:
                    # +1 Ecology at every base
                    # Your units gain combat advantages in fungus normally reserved for native life.
                    xalein-50% non psi attack and defence bonus in fungus

                    # +1 lifecycle for any native units you breed
                    Last edited by Gavin Berchler; January 9, 2007, 07:57.
                    Come visit the SMAC Mod
                    You can download the latest mod by
                    http://code.google.com/p/civ4smac/
                    Fan of the original SMAC? join us and help

                    Comment


                    • #25
                      Dreamtwister: INCOMPLETE

                      NEEDS:

                      Psi Attack +50%
                      Come visit the SMAC Mod
                      You can download the latest mod by
                      http://code.google.com/p/civ4smac/
                      Fan of the original SMAC? join us and help

                      Comment


                      • #26
                        The Nano Factory: INCOMPLETE

                        NEEDS:
                        -Allows units to be fully repaired when not in a base.
                        -Low Upgrade Costs
                        Come visit the SMAC Mod
                        You can download the latest mod by
                        http://code.google.com/p/civ4smac/
                        Fan of the original SMAC? join us and help

                        Comment


                        • #27
                          Originally posted by Gavin Berchler
                          The Virtual World INCOMPLETE

                          NEED: All Network Nodes count as free Hologram Theatres

                          Can someone advise,
                          - if base already has hologram theatre, and network node, is this counted as two hologram theatres? or is hologram theater now obsolete.

                          - if network node only, after this project can I still build hologram theatre in base? or is it granted free?

                          NEED: Implementation
                          Logically, in SMAC it means the existing hologram theatre is suddenly free of maintenance cost... but in Civ4 facilities don't have a maintenance cost so the point may be mood...
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

                          Comment


                          • #28
                            The Living Refinery: INCOMPLETE

                            Gives +2 Support

                            Not sure whether to use +25 happiness, or reduce warweariness...

                            Advice suggestions, solutions.... or just fix it!
                            Come visit the SMAC Mod
                            You can download the latest mod by
                            http://code.google.com/p/civ4smac/
                            Fan of the original SMAC? join us and help

                            Comment


                            • #29
                              The Cloning Vats- XML COMPLETE
                              prereq biomachinery
                              Provides a local DNA extraction clinic in each city for use with the cloning vats.

                              Keeps 90% of all food produced allowing population to increase quicker simulating a population boom

                              as of v212
                              Last edited by Gavin Berchler; January 13, 2007, 06:36.
                              Come visit the SMAC Mod
                              You can download the latest mod by
                              http://code.google.com/p/civ4smac/
                              Fan of the original SMAC? join us and help

                              Comment


                              • #30
                                Space Elevator- XML Partial
                                Prereq: Super Tensile Solids
                                Cost=500
                                Must be built near Equator
                                +100% Global Space Production
                                NEEDS:
                                # Allows units with Drop Pods to perform Orbital Insertions anywhere on the planet.
                                #Ensure that space production includes orbitals.
                                Come visit the SMAC Mod
                                You can download the latest mod by
                                http://code.google.com/p/civ4smac/
                                Fan of the original SMAC? join us and help

                                Comment

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