And submerge some wheat and you've got a passable kelp farm ![naughty](https://apolyton.net/core/images/smilies/naughty.gif)
Oh, btw getting the "remove xenofungus" to work at sea was pretty trivial, probably not worth even posting the changed files... just clone the BUILD_REMOVE_JUNGLE element and call it something else, change the FeatureType to ice/whatever the new nifs are used to replace, then add the new function name to the UNIT_WORK_BOAT build options list, and voila.
If anyone does want me to post the changed files let me know.
![naughty](https://apolyton.net/core/images/smilies/naughty.gif)
Oh, btw getting the "remove xenofungus" to work at sea was pretty trivial, probably not worth even posting the changed files... just clone the BUILD_REMOVE_JUNGLE element and call it something else, change the FeatureType to ice/whatever the new nifs are used to replace, then add the new function name to the UNIT_WORK_BOAT build options list, and voila.
If anyone does want me to post the changed files let me know.
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