And submerge some wheat and you've got a passable kelp farm
Oh, btw getting the "remove xenofungus" to work at sea was pretty trivial, probably not worth even posting the changed files... just clone the BUILD_REMOVE_JUNGLE element and call it something else, change the FeatureType to ice/whatever the new nifs are used to replace, then add the new function name to the UNIT_WORK_BOAT build options list, and voila.
If anyone does want me to post the changed files let me know.
Oh, btw getting the "remove xenofungus" to work at sea was pretty trivial, probably not worth even posting the changed files... just clone the BUILD_REMOVE_JUNGLE element and call it something else, change the FeatureType to ice/whatever the new nifs are used to replace, then add the new function name to the UNIT_WORK_BOAT build options list, and voila.
If anyone does want me to post the changed files let me know.
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