How do we implement fungus graphics?
One option may be to replace one of the existing 3D terrain features with a new set of 3D graphics; some kind of thin layer or blanket. I don't know how the features align to the terrain, but here are some screenshots of the 3D features:
Fallout - Forest - Ice
![](http://apolyton.net/upload/thumb/28782_Feature_Fallout.JPG)
![](http://apolyton.net/upload/thumb/28782_Feature_Forest.JPG)
![](http://apolyton.net/upload/thumb/28782_Feature_Ice.JPG)
Jungle - Oasis
![](http://apolyton.net/upload/thumb/28782_Feature_Jungle.JPG)
![](http://apolyton.net/upload/thumb/28782_Feature_Oasis.JPG)
It looks like we can modify the 3D graphics, but I have no idea if this could work.
Another option would be to simply replace the existing terrain with "fungus terrain"--or tell the game to override the default terrain graphics with a fungus texture if the tile is marked "fungus". This might not work on coastal tiles and rivers, though.
Any ideas or solutions?
One option may be to replace one of the existing 3D terrain features with a new set of 3D graphics; some kind of thin layer or blanket. I don't know how the features align to the terrain, but here are some screenshots of the 3D features:
Fallout - Forest - Ice
Jungle - Oasis
It looks like we can modify the 3D graphics, but I have no idea if this could work.
Another option would be to simply replace the existing terrain with "fungus terrain"--or tell the game to override the default terrain graphics with a fungus texture if the tile is marked "fungus". This might not work on coastal tiles and rivers, though.
Any ideas or solutions?
Comment