There are two ways to enable the sounds and I realize that my initial structure approach might be unfortunate.
Here is what I did:
This would allow for for ALL mods to use the SMAC/X sound files. My idea was to make the sounds available for all kinds of variations to the C4:AC base mod without having to copy&paste the folders every time a new mod version was added.
Kable, it may be a good idea to rename the folder in order to avoid confusion; perhaps something like "C4AC_Audio".
We do not want the SMAC/X sound files distributed with the mod and we do not want the SMAC/X sound files included in the Sourceforge SVN version.
Here is what I did:
Code:
Copy the "fx" and "voices" folders from "C:\Program Files\Firaxis Games\Sid Meier's Alpha Centauri" to "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\C4AC"
Kable, it may be a good idea to rename the folder in order to avoid confusion; perhaps something like "C4AC_Audio".
We do not want the SMAC/X sound files distributed with the mod and we do not want the SMAC/X sound files included in the Sourceforge SVN version.
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