Here is the first version of the C4:AC Project that I consider a viable base to continue working on. My main focus has been to try to recreate the SMAC/X atmosphere and while this version should be playable it offers no real gameplay value.
I've tried to preserve the default Civ4 file structure and reference structure. This should hopefully make it easier for modders to implement new features, factions, graphics, etc.
The main changes are:
- New interface graphics
- New terrain graphics
- New technology tree
Download here: C4:AC Project v0.207 MOD base
NOTE: A SMAC/X installation or SMAC/X CD is required to enable the SMAC/X sounds. Please follow the instructions in the included README.txt file.
This is a work in progress; nothing is finished. The v0.207 is primarily xml changes with a few python changes.
Updated abridged base MOD to-do list:
2nd December 2006
Basic general modding:
- Basic terrain grid textures
- Icon graphics
- Flag graphics
- Main Menu globe texture
- Plotyield graphics
Advanced general modding:
- Diplomacy dialogues
- F-Screen interfaces
- Faction color palettes
- Font/Interface color palette
- "Civilopedia" interface
Basic XML modding:
- GameText entries
- Sound entries
- (translation?)
Advanced XML modding:
- Initial faction and leader balancing
- Unit implementation and initial balancing
- Building and Secret Project implementation and initial balancing
Miscellaneous:
- Installation instructions
Known issues:
2nd December 2006
- "Worker huts" on worked tiles do not align correctly
- Tier 1 technologies in F6 screen sometimes do not update box color correctly
I've tried to preserve the default Civ4 file structure and reference structure. This should hopefully make it easier for modders to implement new features, factions, graphics, etc.
The main changes are:
- New interface graphics
- New terrain graphics
- New technology tree
Download here: C4:AC Project v0.207 MOD base
NOTE: A SMAC/X installation or SMAC/X CD is required to enable the SMAC/X sounds. Please follow the instructions in the included README.txt file.
This is a work in progress; nothing is finished. The v0.207 is primarily xml changes with a few python changes.
Updated abridged base MOD to-do list:
2nd December 2006
Basic general modding:
- Basic terrain grid textures
- Icon graphics
- Flag graphics
- Main Menu globe texture
- Plotyield graphics
Advanced general modding:
- Diplomacy dialogues
- F-Screen interfaces
- Faction color palettes
- Font/Interface color palette
- "Civilopedia" interface
Basic XML modding:
- GameText entries
- Sound entries
- (translation?)
Advanced XML modding:
- Initial faction and leader balancing
- Unit implementation and initial balancing
- Building and Secret Project implementation and initial balancing
Miscellaneous:
- Installation instructions
Known issues:
2nd December 2006
- "Worker huts" on worked tiles do not align correctly
- Tier 1 technologies in F6 screen sometimes do not update box color correctly
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