It is possible to use all the default SMAC/X sound files without any need for converting the audio format. The coding for this is simple xml changes and the implementation only requires very little copy&paste of the original SMAC/X files--either from a SMAC/X installation or from a SMAC/X CD.
There are a few issues to consider:
What kind of unit selection sounds do we want?
Civ4 uses different languages for different civilizations. SMAC/X uses just a few non-language sounds depending on unit type.
How do we add music?
We have access to all the files used in the SMAC/X music, but currently we do not have the ability to recreate the music using these files. Would it be possible to record the SMAC/X ingame music and use such recordings for the mod (background music, diplo music, etc.)?
The SMAC/X music is composed dynamically ingame; I assume certain ingame actions trigger certain ambient music variations. Additionally, the music may depend on faction.
The ambient files (at least the ones accessible in the fx folder) seem to hold information like:
note on fx\big strings c2.wav key : 36, channel : 2
note off fx\big strings c2.wav key - 36, channel : 2
fx\peace drone c5.wav
...and the name David Evans.
Some of this may be information on which specific set of sound files are used for specific factions. Perhaps we could do some composing ourselves (using a sequencer and the wave files in the fx folder)? Perhaps we can somehow access the "composing code"?
Facility quotes?
Civ4 does not use facility quotes. Do we want to add sound quotes for facilities (only the first facility of its kind, of course)?
Interface sounds?
Any suggestions on which sounds to use for the different interface actions?
There are a few issues to consider:
What kind of unit selection sounds do we want?
Civ4 uses different languages for different civilizations. SMAC/X uses just a few non-language sounds depending on unit type.
How do we add music?
We have access to all the files used in the SMAC/X music, but currently we do not have the ability to recreate the music using these files. Would it be possible to record the SMAC/X ingame music and use such recordings for the mod (background music, diplo music, etc.)?
The SMAC/X music is composed dynamically ingame; I assume certain ingame actions trigger certain ambient music variations. Additionally, the music may depend on faction.
The ambient files (at least the ones accessible in the fx folder) seem to hold information like:
note on fx\big strings c2.wav key : 36, channel : 2
note off fx\big strings c2.wav key - 36, channel : 2
fx\peace drone c5.wav
...and the name David Evans.
Some of this may be information on which specific set of sound files are used for specific factions. Perhaps we could do some composing ourselves (using a sequencer and the wave files in the fx folder)? Perhaps we can somehow access the "composing code"?
Facility quotes?
Civ4 does not use facility quotes. Do we want to add sound quotes for facilities (only the first facility of its kind, of course)?
Interface sounds?
Any suggestions on which sounds to use for the different interface actions?
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