Religion and culture are important features to Civ4--and I think it adds to the fun of Civ4. However, do we want these features in a hybrid mod? And if so, any ideas on how to make them fit into the SMAC/X universe?
Resources add new strategic choices. In SMAC/X we have the Uranium Flats, Mount Planet, etc. I see no conflicts in fitting a resource system in the mod, but it would require gameplay balancing. For instance, Monoliths could be required to build psi units; alien artifact sites could boost commerce; nutrient resources (of various kinds) could improve city health.
Any comments, ideas, suggestions on this?
Resources add new strategic choices. In SMAC/X we have the Uranium Flats, Mount Planet, etc. I see no conflicts in fitting a resource system in the mod, but it would require gameplay balancing. For instance, Monoliths could be required to build psi units; alien artifact sites could boost commerce; nutrient resources (of various kinds) could improve city health.
Any comments, ideas, suggestions on this?
) can be constructed by this faction and give extra benefits (or even drawbacks if switching ideology away from the faction's default one
).
Comment