*** DISCLAIMER ***
Before you all start throwing empty datapods at me, let me say that this is not supposed to be a balanced faction. This is supposed to be overpowered, and should only be played by the AI. Then again, in "Napoleon in Europe" there is a semi-realistic scenario in which France is overpowered, and the other players are supposed to join agains her. So it might even work in multiplayer.
*** ON TO MY LITTLE IDEA ***
Looking among the factions, one can find a couple of environmental sensitive groups. We have the concerned ecologists, and the zealous fundamentalists. Cha Dawn even styles himself "The Voice". However, I suggest a true Human-Fungus hyrid. A handful of colonists that gave up to their individuality and became hosts to the mindworm. Their "leader" would be just a body Planet choose to commune more easily with the offworlders; there is no such thing as a "Worm King". Now Planet is to be feared, and not just a resource to be gathered. It would replace the underused Alien factions.
I'm not sure whehter to change the prerequisite to contact this faction to "Centarui Meditation", or just make communication outright impossible. A human Pact mate to planet recieving commerce income form trading with a fungal patch sounds odd...
They should have a pre-designed former with custom graphics which would be some sort of spore spreader, planting fungus across its path. They might also have a pre-designed fungal missile, the equivalent to fungal pops.
Part of their faction.txt would be like this:
Interest, -10
TECHCOST, 1000
FUNGNUTRIENT, 2
FUNGMINERALS, 2
FUNGENERGY, 2
MINDCONTROL, 1
ALIEN, 1
FREEABIL, 25 ; Dissociative Wave
PROBECOST, 1000
+++SUPPORT
+++POLICE
+++++PLANET
-----INDUSTRY
I know I've got to pick only eight of them, any ideas?
Does anyone know if research rates lower than minus five would delay research indefinetely?
I also have a problem since Ecological Engineering is both the technology that allows players both to plant fungus and build advanced terraforming. With any luck, enough bonus from the fungus would make the AI favor it instead of, say, condensers and boreholes.
Tell me, isn't this way too cheesy? Or would you like to play a game with such a faction in it?
Before you all start throwing empty datapods at me, let me say that this is not supposed to be a balanced faction. This is supposed to be overpowered, and should only be played by the AI. Then again, in "Napoleon in Europe" there is a semi-realistic scenario in which France is overpowered, and the other players are supposed to join agains her. So it might even work in multiplayer.
*** ON TO MY LITTLE IDEA ***
Looking among the factions, one can find a couple of environmental sensitive groups. We have the concerned ecologists, and the zealous fundamentalists. Cha Dawn even styles himself "The Voice". However, I suggest a true Human-Fungus hyrid. A handful of colonists that gave up to their individuality and became hosts to the mindworm. Their "leader" would be just a body Planet choose to commune more easily with the offworlders; there is no such thing as a "Worm King". Now Planet is to be feared, and not just a resource to be gathered. It would replace the underused Alien factions.
I'm not sure whehter to change the prerequisite to contact this faction to "Centarui Meditation", or just make communication outright impossible. A human Pact mate to planet recieving commerce income form trading with a fungal patch sounds odd...
They should have a pre-designed former with custom graphics which would be some sort of spore spreader, planting fungus across its path. They might also have a pre-designed fungal missile, the equivalent to fungal pops.
Part of their faction.txt would be like this:
Interest, -10
TECHCOST, 1000
FUNGNUTRIENT, 2
FUNGMINERALS, 2
FUNGENERGY, 2
MINDCONTROL, 1
ALIEN, 1
FREEABIL, 25 ; Dissociative Wave
PROBECOST, 1000
+++SUPPORT
+++POLICE
+++++PLANET
-----INDUSTRY
I know I've got to pick only eight of them, any ideas?
Does anyone know if research rates lower than minus five would delay research indefinetely?
I also have a problem since Ecological Engineering is both the technology that allows players both to plant fungus and build advanced terraforming. With any luck, enough bonus from the fungus would make the AI favor it instead of, say, condensers and boreholes.
Tell me, isn't this way too cheesy? Or would you like to play a game with such a faction in it?
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