Why has no one ever made a Space Mod for Alpha Centauri? You know, a map full of one-tile islands representing planets or star systems, and you have to colonize the galaxy by sending out your (star)ships?
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I guess people used CIVII for that.
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Thats used in some RTS games also. simple reason: the game isnt cool enough so they make a space mod. but smac is so cool already no one cares about space modsif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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I've heard people find GalCiv boring. Also GalCiv2 will have 3D apparently, so I won't be able to run it probably due to lack of Transform & Lighting.Originally posted by ForesterSOF
If you want that play Galactic Civilization.
I was hoping you'd reply to this thread.Originally posted by wgabrie
That would be cool. Espcally with the round island thing in smac. It would just need a differant texture file for terrain.
Personally I'm quite good at text file editing (hence SMAniaC is easily made) but suck at graphics creation/modding, which is a must for a space mod.
Since land terraforming improvements would be mostly unused with one tile planets, those could eg be used for some different sun/gas giant graphics.
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So basicly the map is a series of size1 islands in a large ocean\galaxy and various units exist for shuttling back and fourth?im not getting the numbers part of this and why it would workif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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It would probably be more interesting if star systems were represented a little more elaborate with a sun in the center with some planets, gas giants, asteroid belts around it. A dust cloud (fungus) here and there...Originally posted by Kataphraktoi
So basicly the map is a series of size1 islands in a large ocean\galaxy
And combat units based on the sea and air chassis.and various units exist for shuttling back and fourth?
The numbers part?im not getting the numbers part of this
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Why it is better than normal smac-it seems much simpler, unless i am missing something. the existing naval system is very poor in smac,also. While i would be interested in civ-in-space, i dont know if smac would be my first pick to use as a modelim not getting the numbers part of thisLast edited by Kataphraktoi; February 18, 2006, 22:16.if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Have you looked at all into what Galactic Civilizations 2 is about?Originally posted by Maniac
It would probably be more interesting if star systems were represented a little more elaborate with a sun in the center with some planets, gas giants, asteroid belts around it. A dust cloud (fungus) here and there...
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It has potential - it just isn't used properly in standard SMAC. The neat naval special abilities come way too late in the tech tree. But the main problem why naval combat sucks is because the weapon values are way too high compared to armour values. Since most combat would be "naval" in a space mod, a tech tree could be made where weapon values are always more or less the same as armour values, instead of double or more. The land combat can also still be kept the same by simply giving infantry a 100% bonus when attacking bases. More than one chassis for land combat wouldn't be necessary I assume.Originally posted by Kataphraktoi
the existing naval system is very poor in smac,also.
I've looked at the site, but unless I'm looking at the wrong place, there hardly is any info on it.
But it's 3D, so it probably can't run on my laptop without T&L anyways.
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I thought the problem was the 'turn' system and how units move and interact with each other. Naval simulator games i have played do not use turns. also, naval conflicts rarely result in the total destruction of the enemy, afaik(not having studied naval history i admit). exchange some volleys, someone sinks some ships, someone backs off, cat and mouse with subs...ut the main problem why naval combat sucks is because the weapon values are way too high compared to armour valuesif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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No you replace a focus on land terraforming by a focus on "naval" terraforming (solar shields, cloudscoops, sky hydroponics labs...) which is hardly used in standard SMAC.Originally posted by Sperber
you take out terraforming
Are those options that frequently used?you take out raising and lowering terrain, you take out manipulating the ocean level
No you replace a focus on land and air combat by a focus on air and naval combat.you take out ground vs. naval vs. air combat.
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