gkclarkson, just tested the hi_res texture. While scaled to fit the look of Planet rainy tiles better, it does produce some odd effects.
In particular, the terrain texture changes when zooming in and out--looks like some kind of transition effect. Additionally, the grid pattern of the surface is now very apparant--as if each tile is textured individually.
Perhaps cut the size of the texture to match the original grassland.dds--after all, what I did was to simply copy & paste the original SMACX textures into the grassland.dds texture, and because of the size of the original textures, I had to paste the copies several times in order to fill out the entire texture.
Please note that I left the alpha channel as default.
Oh, and your 3d graphics are very convincing, gkclarkson!
In particular, the terrain texture changes when zooming in and out--looks like some kind of transition effect. Additionally, the grid pattern of the surface is now very apparant--as if each tile is textured individually.
Perhaps cut the size of the texture to match the original grassland.dds--after all, what I did was to simply copy & paste the original SMACX textures into the grassland.dds texture, and because of the size of the original textures, I had to paste the copies several times in order to fill out the entire texture.
Please note that I left the alpha channel as default.
Oh, and your 3d graphics are very convincing, gkclarkson!
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