The jungle looks better as fungus than the tundra does, but the original colours/shades seem to be pushing through... perhaps with a little more work it should turn out brilliantly.
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[C4:AC][Programming][Graphics] Terrain textures
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Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
"Just because I'm paranoid doesn't mean there's no conspiracy"
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Xenofungus makes most sense as a "Feature" put on top of base terrain. I think there are issues with just slapping new NIFs into features in the ArtDefines XML as for some reason they seem to be hard-coded at the C++ level? This can be experimented with. Would love to see what results you get. (There are at least 2 wheat files, one for natural and one for improved; there may be more for worked).Planet Roanoke -- a Civ4/SMAC Remix
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Originally posted by ForesterSOF
Would it work to swich the Hammers to EC's.
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I had made a go of changing the fonts, at least, to food/minerals/energy, but it will require some scaling. I'd share it with you, but I don't have a graphics editor that handles alpha channels properly so I gave up, as I was getting errors left and right as a result.
btw I was using the simplest 2D version of each from the .pix file, not the 3D-shaded that I believe is SMAC default, as that was the easiest for me to shrink (by simply removing a pixel here and there, rather than scaling).Planet Roanoke -- a Civ4/SMAC Remix
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Padmewan, I use DXTBmp as the basis for editing the dds files. This means that I use my regular image editing application to edit the images; that way I am actually not woking on alpha channels but simply greyscale images that DXTBmp then uses as alpha channels.
Also, I can preserve the image quality without worrying about any kind of dds compression (unless my image source is a dds file, of course; but I can make non-dds copies of images that I know I'll be editing a lot.)
I'd be very interested in seeing the results of your work, Padmewan! Can you provide me the modified files, perhaps? (Even if they are just rough working copies.)
Edit: Replacing the default Civ4 plotyield icons (64x64) with the corresponding SMAC/X icons (40x40) produces this result:
The transparency doesn't look good and 5+ resources are even worse.
Edit 2: Image deleted.Last edited by Rubin; November 20, 2006, 07:44.
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this is the closest I could find without making a new thread.
would it be considered negativly to add the Map Script at http://forums.civfanatics.com/showth...63#post3599863 into our complete MOD pack.
ovcourse we would want his OK and put credit to him for the map script in the a readme.
the file is put into the public maps folder and when starting a game when it is the map to use more options are available for the use.
from looking at it it is made for SP but can make it work in MP also with the new game option.You have two choices in life; Explore and learn or Vegetate.
There is a reason for everything.
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SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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