The time has come to talk of many things.
Despite my immediate instincts to gush about this subject constantly, I've tried to restrain myself until we got within a month of the American release. However, with a couple of threads appearing in the Civ4 forum I thought it was perhaps time to get a move on.
SmacMod
The basic idea for SMACmod is that SMAC in Civ4s engine would be a good thing and the way to achieve this is for a group of players to make a mod. There are several varying visions of a Civ4 SMACmod, each with their differing reasons. I personally see the Civ4 engine as a better environment for modification, enabling the perfect multiplayer version of SMAC to be made. I know Darsnan is considering a more moddable SMAC as a starting point for player made sequels to the storyline. Open discussion on what SMACmod should be is a necessity at this stage.
How to prepare for a successful Mod
Good mods have dedicated staff, clear aims, good communication and plan ahead. I don't think its too early to start looking at all these things.
People enthusiastic about SMAC are in no short supply in this forum, but what are really needed are programmers and graphics artists. If you have something that you wish to contribute please don't hide your light under a bushel.
There is not a consensus on what the final goal of the mod should be. For some people its SMAC again, for others its SMAC2. This requires discussion by those participating.
I've also given thought to how best the mod might be co-ordinated. Theres a limit to what email alone achieves. Ideally, the mod having demonstrated its serious intent would receive its own forum in the Civ4 group, augmented by an off-site wiki. Both these forms of communication are good for multiple users and exchange of ideas, but wiki articles are slightly more permanent and aren't going to fall off the front page during a period of no activity.
Ok, now its everyone elses turn. This thread is for serious discussion of the aims of such a mod and the resources needed, especially human resources. Please, no one-line/smiley posts or replies saying "It can't be done because of X." Without knowing the specifics it is pointless to discuss such things at this stage. If you are desperate then please post a separate chat/spam/request thread.
Despite my immediate instincts to gush about this subject constantly, I've tried to restrain myself until we got within a month of the American release. However, with a couple of threads appearing in the Civ4 forum I thought it was perhaps time to get a move on.
SmacMod
The basic idea for SMACmod is that SMAC in Civ4s engine would be a good thing and the way to achieve this is for a group of players to make a mod. There are several varying visions of a Civ4 SMACmod, each with their differing reasons. I personally see the Civ4 engine as a better environment for modification, enabling the perfect multiplayer version of SMAC to be made. I know Darsnan is considering a more moddable SMAC as a starting point for player made sequels to the storyline. Open discussion on what SMACmod should be is a necessity at this stage.
How to prepare for a successful Mod
Good mods have dedicated staff, clear aims, good communication and plan ahead. I don't think its too early to start looking at all these things.
People enthusiastic about SMAC are in no short supply in this forum, but what are really needed are programmers and graphics artists. If you have something that you wish to contribute please don't hide your light under a bushel.
There is not a consensus on what the final goal of the mod should be. For some people its SMAC again, for others its SMAC2. This requires discussion by those participating.
I've also given thought to how best the mod might be co-ordinated. Theres a limit to what email alone achieves. Ideally, the mod having demonstrated its serious intent would receive its own forum in the Civ4 group, augmented by an off-site wiki. Both these forms of communication are good for multiple users and exchange of ideas, but wiki articles are slightly more permanent and aren't going to fall off the front page during a period of no activity.
Ok, now its everyone elses turn. This thread is for serious discussion of the aims of such a mod and the resources needed, especially human resources. Please, no one-line/smiley posts or replies saying "It can't be done because of X." Without knowing the specifics it is pointless to discuss such things at this stage. If you are desperate then please post a separate chat/spam/request thread.
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