I don't know if this is common knowledge, but in case it isn't:
I've found two ways to improve Pirate AI performance.
Currently the sea former basic unit is disabled. If you enable it and set its prerequisite to Centauri Hydrology (SMAniaC) / Doctrine: Flexibility, they'll build lots of them. Before I did this, the Pirates didn't build a single sea former, despite setting their AI strategy towards building lots of formers.
A second thing I noticed is that the Pirates often build colony pods but then just let them sit in their sea bases, even if they have transports capable of ferrying them to land. This problem can be solved by giving the colony pod basic unit amphibious pods. So they can independently move from coastal sea bases onto the land.
I've found two ways to improve Pirate AI performance.
Currently the sea former basic unit is disabled. If you enable it and set its prerequisite to Centauri Hydrology (SMAniaC) / Doctrine: Flexibility, they'll build lots of them. Before I did this, the Pirates didn't build a single sea former, despite setting their AI strategy towards building lots of formers.
A second thing I noticed is that the Pirates often build colony pods but then just let them sit in their sea bases, even if they have transports capable of ferrying them to land. This problem can be solved by giving the colony pod basic unit amphibious pods. So they can independently move from coastal sea bases onto the land.
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