Originally posted by wgabrie
Attached is my terrain mod. I replaced the Unity Wreckage with a city ruin, working from Darsnan's idea, Replacing the Unity bridge, There's an observatory that looses it's telescope when explored; A Helioport which looses it's garage; A tri-level command center which replaces the cargo bay and vanishes; and finally there's corporate building/bank that also vanishes.
Other changes are the Monoliths, a re-worked Nexus, and the fossil field was changed into a reef.
Attached is my terrain mod. I replaced the Unity Wreckage with a city ruin, working from Darsnan's idea, Replacing the Unity bridge, There's an observatory that looses it's telescope when explored; A Helioport which looses it's garage; A tri-level command center which replaces the cargo bay and vanishes; and finally there's corporate building/bank that also vanishes.
Other changes are the Monoliths, a re-worked Nexus, and the fossil field was changed into a reef.
The "ancient city" looks OK on an actual map: I'm thinking maybe with a CMN's touch (maybe some added on terrain improvements) why this could actually work out really nice. The Nexus is a better pic than what we have now, IMO. What are you modeling it off of?
Regardless, appreciate the effort! Also, are you gonna be around when our community looks into the modding of Civ4 into SMACX? We could use a good graphics person!
edit: I think you transposed the graphics for the bank. FYI.
D
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