Does making a Alpha.txt crawler variant help the AI use them, the way making a probefoil does?
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Mmm, perhaps when the 'chassis' is transfered, or probed.
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dled the latest versian and will post something later on,although im taking a trip down to our regional major city later this afternoon so might not be for awileif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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btw did you take that nanutube tech name from the nanotube materiel they just made by any chance?if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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W00t. Cool. This seems also interesting. If the need arises, Nanotubes could be made a prerequisite for one of the genetic techs.
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the know how mil tech dosnt look half as bad as i thought it would i researched renewable energy cause i see it has wealth preqs,which i see still has crawlers and is therefore the only possible tech line...sigh.
at first i run without defenders,but then i find i have to pull a cit up to keep drones happy anyhow.why give a talent if it dosnt seem to do anything? edit-i see now that the +1 talent wasnt a gaian boost but an SE change
i get my ass totaly kicked when MW takes mindustries(i enslaved morgan) and then drones keep my first 2 cities locked down so my first game is a total disaster...the changes as-yet implemented look good so far in conceptLast edited by Kataphraktoi; August 19, 2005, 13:41.if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Originally posted by Cataphract887
the know how mil tech dosnt look half as bad as i thought it would i researched renewable energy cause i see it has wealth preqs,which i see still has crawlers and is therefore the only possible tech line...sigh.
I've tried to weaken the Industrial Automation b-line by the following:- move Hab Complex to Ecological Engineering
- move the Virto Fertilization Paradise to The Exowomb
- All factions now start with the Ruling Elite (pretty much Values SE) 'Technocrat', which gives the boni of Knowledge SE. So the need to b-line towards Wealth/Plutocrat SE is less strong. I've considered also moving Plutocrat elite to another tech, but I can't find another one that fits, and is about the same height in the tech tree.
at first i run without defenders,but then i find i have to pull a cit up to keep drones happy anyhow.why give a talent if it dosnt seem to do anything?
i get my ass totaly kicked when MW takes mindustries(i enslaved morgan) and then drones keep my first 2 cities locked down
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no it was me underestimating the drones that was the prob,i was just mentioning it
the citizen,i meant a worker. like i said i didnt see the +talent,i thought it was a gaian boost edit(again); i just noticed the -2 police on Udemo that clears alot up
its not your fault on the IA weakening,its just so strong that it makes anything overpowered. i play builder so theres really nothing you could do to change me from researching the wealth tech....
.... unless you removed crawlers...although in that case we might as well play civ3.if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Originally posted by Cataphract887
the citizen,i meant a worker. like i said i didnt see the +talent,i thought it was a gaian boost
Thanks for your comments.
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actually i think the wealth placement is fine.tech research is fast enough that i quickly got onto more interesting tech choices(research speed )
im playing as morgan...that -3 support is very crippling and +1 econ just dosnt seem that great with all the econ+ stuff,maybe later ill make a more intersting morgan fac up,i cant see the ai playing with this succesfully at all.im running planetx without any ai boosts,but they seem ok so far.if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Originally posted by Cataphract887
im playing as morgan...that -3 support is very crippling
maybe later ill make a more intersting morgan fac up,
i cant see the ai playing with this succesfully at all.im running planetx without any ai boosts,but they seem ok so far.
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edit; that idea worked but im trashing it for morgans i think.it didnt feel like an high eco fac at all. im just experimenting for nowLast edited by Kataphraktoi; August 20, 2005, 08:25.if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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