I took a look at your tech tree so far - you seem to have violated your own naming guidelines: Military Know-How (which you established to be Doctrine:Military) -> Military Doctrine (which also sounds like Doctrine:Military). I suggest you reconsider the naming here.
... but I can't think of anything better.
on keeping AC-Creation alive, though.
... but I can't think of anything better.
3 effects for each SE choice imho
)
I tested out this SE factor some years ago and IIRC there were some limits to how high and low you could go with Talent SE, but different factions getting different boni sounds odd (and annoying
).
i didnt even notice the industry..your explanation is perfect
but STS suxorz
you had multiple techs allow same thing! like(just for example) centauri med allows silkisteel armour as well as its other bonuses,but SA still gives silksteal also ... making it viable to go up wacky tech paths.
Everything seemed to work fine for everyone, except for the Peacekeepers who indeed have a talent less than they should have (though in another test they did get the correct number of talents
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