The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by GeoModder
You're talking about a lot of work here, Darsnan. Changing graphics, interludes, script... I'm doing this myself ATM for another project.
I've done this before as well (except the graphics) when I was working on my Beta Lyrae mod. A lot of work? Yeah, it is, but it'd be a labour of love for those that really want to do this. I personally don't plan on driving a project of this nature, but I am very knowledgeable about Niven's Known Space series (it is my favourite series of books), and can contribute ideas as well as help with the interlude(x).txt, script(x).txt files, and the alpha(x).txt files.
Three other things I've thought of would be to change the Unity Wreckage graphic to something comparable to the Fallen City, or possibly some other structure that would be indigenous to Ringworld - maybe one of Prill's people's cities still slightly working. The monoliths could also become Protector Upgrade stations.
Concerning satelites: since there are no asteroids in the Ringworld solar system, what would the Nessus Mining Stations become? There are Energy collectors on the shadow squares, IIRC, but the Mineral and Nutrient satelites would be tougher to explain. Also, satelite technology would have to come much later, as the the energy to reach an "orbit" is much more significant than on a natural planet.
Originally posted by Darsnan
Three other things I've thought of would be to change the Unity Wreckage graphic to something comparable to the Fallen City, or possibly some other structure that would be indigenous to Ringworld - maybe one of Prill's people's cities still slightly working. The monoliths could also become Protector Upgrade stations.
The Lying Bastard 'landing track' perhaps for the Unity Wreckage.
The Monoliths could perhaps be changed (graphically) into a floating city. Nutrients for the 'shadow farm' underneath, energy for the trade with it's inhabitants, only the minerals are a bit hard to explain. Trading of goods instead of ideas perhaps.
Originally posted by Darsnan
Concerning satelites: since there are no asteroids in the Ringworld solar system, what would the Nessus Mining Stations become? There are Energy collectors on the shadow squares, IIRC, but the Mineral and Nutrient satelites would be tougher to explain. Also, satelite technology would have to come much later, as the the energy to reach an "orbit" is much more significant than on a natural planet.
Actually, satellites could simply be launched by flunging them off the rimwall, so only access to a rim spaceport is necessary to 'launch' those... But perhaps those satellites could harvest material from the cometary belt (the systems Oort cloud). It's hardly likely that the Ringworld Engineers would be able to take those billions upon billions comets out as well. It comes down to that space technology will rely instead of orbital flight to some sort of 'vacuum technology'.
Manifold Nexus would be good for a 'Repair Base' with it's inherent ability to care for the land (hence a protector's descendants).
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
ter1.pcx, terrain.pcx and units.pcx have the ingame graphics.
When I work on those, I simply adapt them in Paint to my liking and save as .bmp, open the adapted file in Microsoft Editor again and save it as a .pcx file. Done deal.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
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