Reposted from Sky Captain and...
I think when it comes to faction balance, there are only so many that can fit all the parameters of:
a) realism of society concept
b) current build of the game
c) balance with existing official factions
d) balance with best current, standard play strategies
Most of the factions at networknode.org were originally designed in sets of seven; now they're all bunched on a list. I think sets of 7 factions can be well-balanced with each other, even if they would be too weak or too strong when played against official factions. I'm pretty sure the designers on SMAX had this dilemma.
GFC
I think when it comes to faction balance, there are only so many that can fit all the parameters of:
a) realism of society concept
b) current build of the game
c) balance with existing official factions
d) balance with best current, standard play strategies
Most of the factions at networknode.org were originally designed in sets of seven; now they're all bunched on a list. I think sets of 7 factions can be well-balanced with each other, even if they would be too weak or too strong when played against official factions. I'm pretty sure the designers on SMAX had this dilemma.
GFC
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