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  • #46
    Originally posted by Natalinasmpf
    Hmm, thought of a new one, sort of like a cross between Gaia and Sparta:

    The Planetary Nomads

    Agenda: Cohesion of environment and a non-decadent lifestyle
    +1 Planet - Environmental Cohesion
    -1 Industry - Nomadic, wary of overproduction
    +1 morale - survivalist tendencies
    +1 effic - Recycling measures and clean lifestyle
    50% Psi bonus - excellent guerilla fighters
    May not use free market economics (free reigning economic forces held in disdain)
    Free ability "cloaking device" with all units with discovery of Frictionless Surfaces (excellent guerilla tactics)
    Needs complex for bases to exceed size 5 (Over-urbanisation discouraged)
    There is a Nomade faction out there (even if it is in french):



    see "Nomades"

    -----
    #NOMADES
    NOMADES DE CHIRON, l'Explorateur, Nomades, M, 2, Ilmar, M, 1, 0, 1, 0, 1,
    TECH, DocFlex, SOCIAL, +PLANET, SOCIAL, ++EFFIC, SOCIAL, -POLICE, SOCIAL, -PROBE, DRONE, 4, POPULATION, 2, FANATIC, 0
    ECONOMIE, VERTE, EFFICACITE
    ECONOMIE, PLANIFIEE, nil
    ...

    #DATALINKS2
    ^+1 en Planète: {expérience de survie en milieux hostiles}
    ^+2 en Efficacité: {communication longues distances très performante}
    ^-1 en Police: {soif de liberté}
    ^-1 en Repérage: {structure éparpillée de la société}
    ^+25% en attaque: {technique guerilla: connaissance du terrain et camouflage}
    ^complexes d'habitation nécessaire au-delà de 5 habitants: {vie de nomades}
    ^un droïde supplémentaire tous les 4 citoyens: {appel du voyage}
    -----

    Never played them, just an info. It even comes with all 3 pcx-files.

    Greetings, H.Humpel
    Greetings, H.Humpel

    Comment


    • #47
      I think the fanatic attack is way out of point....

      I prefer the PSI attack bonus! And the free cloaking device!
      Arise ye starvelings from your slumbers; arise ye prisoners of want
      The reason for revolt now thunders; and at last ends the age of "can't"
      Away with all your superstitions -servile masses, arise, arise!
      We'll change forthwith the old conditions And spurn the dust to win the prize

      Comment


      • #48
        Well, imagine people start using gene theraphy for growing HUGE muscles for themselves (a.k.a. Genejack factory) and all the other stuff which is needed for particular proffession - e.g. programmers - big brain, women (profession - birthgivers.. ) - big titties, womb & so on

        &imagine those genetic malcontents make it to Chiron:

        The Genetic Malcontents:

        AGENDA: To rebuild the knowledge of gene-jacking

        Free Genejack factory(they've already been gene-jacked before)
        -POLICE (hard to make them all satisfied - theyre almost different species)
        -ECONOMY(again, the different needs disrupt trade)
        -COMMERCE (others dislike them)
        -PROBE (it's easy to find a dissident between em)
        Starting tech: none (they've lost all in Planetfall)
        IMMUNITY, Knowledge (they strive to get back to tech of gene-jacking)

        SE pro: Knowledge, INDUSTRY
        SE con: Cybernetic, (they believe they'll do it themselves! ), nil


        Well, maybe some other prefs, but I can't think about one..
        I think this one is fairly balanced, even weak, if you forget to make some police units or other psych!
        -- What history has taught us is that people do not learn from history.
        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

        Comment


        • #49
          . Even if some one gets the tech, they wouldn't get the ability for free. The AI never uses cloaking.
          The AI has this nifty ability of mind controlling one of your units (or if you give it away), then immediately copying its design. Heck, its not standard to build soporific dissassociative PSI choppers, I didn't even give it anything save for Centauri Psi, and it started building them(!). It looves to copy.

          Btw, I think aversion to wealth makes more sense than FM.
          I wanted to do it the other way round, penalty to free market and aversion to wealth, before realising that free market already hits rock bottom in the SE table.

          Or maybe the -6 Planet will be a killer, I have no idea. Hmm...good point. -6 Planet will give -60%, negating much of the nomads' strong points, won't it? It could depend...the nomads still have +1 Planet (10%) and 33%....making it about -17% instead in total. Hmm.

          Very well. Aversion to wealth and penalty to free market it is, then. It would also render police state and thought control to merely offset free market's negative police rating useless, wouldn't it? (In the terms of choosing for such, besides the support, probe and morale changes).

          I'm also thinking of something; in conventional combat, they have a defensive bonus, but sacrificing offensive due to their guerilla nature. However, in PSI attack, this will be negated quite. 90% attack, 115% defense? Then PSI would be 23%, thereabout...

          The problem is it would violate the 8 limit thing....(not counting hab complex limits and the psi bonus, they are excluded)...bah! Someone suggest what I should put in and what I should put out. Guess the combat 90/115 modifiers are less of a priority....

          I've also made its agenda a Green Democracy, so it won't kill itself with selecting Green and nothing to offset the near-zero population growth. I've made it choose democracy, and its interests Green. I believe that is more important, well, because it tends to choose fundamentalist in war time, and this will kill it should it choose Green Fundamentalist! This is just the AI though...guess I'll concoct a story about its culture, and how its democratic and all.
          Last edited by Natalinasmpf; August 31, 2004, 11:31.
          Arise ye starvelings from your slumbers; arise ye prisoners of want
          The reason for revolt now thunders; and at last ends the age of "can't"
          Away with all your superstitions -servile masses, arise, arise!
          We'll change forthwith the old conditions And spurn the dust to win the prize

          Comment


          • #50
            By the way, one more question: how do I add a faction to the drop down list, rather than replacing an existing faction?
            Arise ye starvelings from your slumbers; arise ye prisoners of want
            The reason for revolt now thunders; and at last ends the age of "can't"
            Away with all your superstitions -servile masses, arise, arise!
            We'll change forthwith the old conditions And spurn the dust to win the prize

            Comment


            • #51
              By the way, one more question: how do I add a faction to the drop down list, rather than replacing an existing faction?
              It's impossible in SMAC
              In SMAC, go to AlphaX.txt and find:

              #CUSTOMFACTIONS


              and add your faction like

              MYFAC, MYFAC

              there

              It should look like:

              #CUSTOMFACTIONS
              MYFAC, MYFAC

              in the end
              -- What history has taught us is that people do not learn from history.
              -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

              Comment


              • #52
                Originally posted by H.Humpel
                There is a Nomade faction out there (even if it is in french):
                Looks an awful lot like the Gaians to me.
                "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
                "Without music, life would be a mistake." -- Friedrich Nietzsche
                "If fascism came to America it would be on a program of Americanism." -- Huey Long
                "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

                Comment


                • #53
                  Originally posted by binTravkin
                  Well, imagine people start using gene theraphy for growing HUGE muscles for themselves (a.k.a. Genejack factory) and all the other stuff which is needed for particular proffession - e.g. programmers - big brain, women (profession - birthgivers.. ) - big titties, womb & so on
                  Maybe have the back story be that the GeneJacks broke off from one of the less ethical factions (Morgan, Zach, Yang) and now consider themselves "Homo Superior" bent on conquering there old masters, if not all of Chiron. You might even want to flag them as a alien race due to their deep genetic differences from humans. And I would change the name of your faction. In theory, all factions would see themselves as having the right way of life. Why would anyone name themselves "Genetic Malcontents"? Think more along the lines of how the break away drones call themselves "The Free Drones". Think like "GeneJack Liberation Army" or something of the sort.

                  Originally posted by binTravkin
                  -ECONOMY(again, the different needs disrupt trade)
                  Actually, economics 101....differing needs would increase trade, not reduce it. Though it might reduce efficiency due to redundant facilities. Maybe a -1 or 2 to Efficiency instead?

                  Originally posted by binTravkin
                  IMMUNITY, Knowledge (they strive to get back to tech of gene-jacking)
                  A strong focus to relearn genejacking wouldn't decrease the openness which leads to the probe penalty in the Knowledge SE. By all descriptions, this would be an extremely fragmented society which would justify a low probe rating, not cover one up. If anyone should get Imm. Knowledge, it should be the Angels or the CyCon.

                  IMO, such a faction would get a Imm. to Power given their genejack status would be able to cover the extra industry needed. Or maybe Imm. Planned for the same basic reasons used for Yang. Or perhaps best of all, Imm. to Fundy! By your description they are obsessed with relearning genejacking (justification for ignoring the -2 Research), the +2 probe would negate the -2 probe under knowledge, plus the +1 morale representing the commitment to conquer their former masters.

                  It also seems to me that they would not only be adverse to Cybernetic, but also to Thought Control or Police State given their enslavement.
                  "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
                  "Without music, life would be a mistake." -- Friedrich Nietzsche
                  "If fascism came to America it would be on a program of Americanism." -- Huey Long
                  "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

                  Comment


                  • #54
                    Even if some one gets the tech, they wouldn't get the ability for free. The AI never uses cloaking.
                    I'm not sure that would stand if you give it to them for free - look at the Pirates. They get the Marine Attatchment ability for free, which means all their ships automatically come with it. I think you can drop it; but unless they need the extra ability, I don't think the AI is silly enough not to include it. In fact, iirc, it doesn't even use a slot; I'm not sure on that tho.

                    Comment


                    • #55
                      Think like "GeneJack Liberation Army" or something of the sort.
                      a.k.a GLA from C&C Generals & C&C Zero Hour!
                      -- What history has taught us is that people do not learn from history.
                      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                      Comment


                      • #56
                        Update:

                        I did some playtesting, and it works out quite well. So far, I'm having great deals of trouble completing my first secret project than usual, about thirty years (I usually complete them in 15-20 turns or so), but I might actually complete it after thirty years.

                        Works quite well indeed. The nomadic/semi-nomadic lifestyle of -2 industry and -1 growth forces bases to be small and spread out, but this creates a large territorial area (and the lifestyle also encourages this with its +2 effic). Spread out and wide, not many urbanised areas, (in fact, as of now, none, save for terraforming) with plenty of native life units and military forces ready to ambush and sweep to victory guarding the territory.

                        The PSI is a huge bonus, I think. One on my mind worms can kill three...I'm sort of rich now. And mind worms pop up every turn, about three...wanted (most of the time) and sometimes unwanted.

                        Also the large amounts of forces I have quickly sweeping over the fungus outside my territory is even greater. My nomadic military influence is large, like Ghengis Khan's!

                        Anyway, I have yet to create a proper portrait or looks for the bases and such, but I will in due time. I'm also creating some funny background story about the leader's rich native American ancestry, and his extreme pride of it. And how he studied major military tactics (from Mao and Tzu to Napoleon?) that later become instrumental in the outflanking and decimating of a major regiment (what was the side Svens was on? I wish to have the regiment loyalty be that of such) earning great repute to be established on the Unity mission.

                        I'll post some screenies later.

                        How glorious, your elite companion cavalry, er, I mean, winged hussars, or, cavalry archers....rather elite empath rovers running about smashing mind worms...or being escorted by mindworms themselves. And of course, ruthlessly crushing intruders.
                        Last edited by Natalinasmpf; September 1, 2004, 08:26.
                        Arise ye starvelings from your slumbers; arise ye prisoners of want
                        The reason for revolt now thunders; and at last ends the age of "can't"
                        Away with all your superstitions -servile masses, arise, arise!
                        We'll change forthwith the old conditions And spurn the dust to win the prize

                        Comment


                        • #57
                          Hmm, either its the map, or there's a reason why I harvested over about 5000 EC's from mindworms by 2200, allowing me to complete 4 secret projects when three of them would have been grabbed up by the AI otherwise....

                          I think its the map, though...I was on a super rich, super continent, full of superfungus.
                          Arise ye starvelings from your slumbers; arise ye prisoners of want
                          The reason for revolt now thunders; and at last ends the age of "can't"
                          Away with all your superstitions -servile masses, arise, arise!
                          We'll change forthwith the old conditions And spurn the dust to win the prize

                          Comment


                          • #58
                            Originally posted by livid imp

                            Looks an awful lot like the Gaians to me.
                            Yes.... they have pretty much in common. They are a bit like "upgraded Gaians".
                            But I never played them, so I can't tell you if they feel like "upgraded Gaians" when played.

                            Greetings, H.Humpel
                            Greetings, H.Humpel

                            Comment


                            • #59
                              And the Gaians need no upgrading. They are a damn fine faction.
                              "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
                              "Without music, life would be a mistake." -- Friedrich Nietzsche
                              "If fascism came to America it would be on a program of Americanism." -- Huey Long
                              "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

                              Comment


                              • #60
                                Originally posted by livid imp
                                And the Gaians need no upgrading. They are a damn fine faction.
                                Yes, you are so right. I love playing them (Gaians), too (if I have to choose from the standard factions).
                                Well, at least the creators of the Nomades faction made their own PCX files and didn't copy the Gaian ones. But I'll still prefer playing the Gaians (or the CCF).
                                Greetings, H.Humpel

                                Comment

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