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Explanations of SMAC Config Text Files

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  • Explanations of SMAC Config Text Files

    Is there any kind of explanatory notes regarding the config text files such as alpha.txt? That would be very handly for all potential world builders.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

  • #2
    I thought Apolyton or SidGames had a section like that...

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    • #3
      Along these lines -- anybody know what the seven zeroes at the end of several lines in the following part of alpha.txt control?

      #CITIZENS
      Technician, Technicians, None, Fusion, 3, 0, 0, 0000000
      Doctor, Doctors, None, CentMed, 0, 2, 0, 0000000
      Librarian, Librarians, PlaNets, MindMac, 0, 0, 3, 0000000
      Engineer, Engineers, Fusion, Disable, 3, 0, 2, 0000000
      Empath, Empathi, CentMed, AlphCen, 2, 2, 0, 0000000
      Thinker, Thinkers, MindMac, AlphCen, 0, 1, 3, 0000000
      Transcend, Transcendi, AlphCen, Disable, 2, 2, 4, 0000000
      Drone, Drones,
      Worker, Workers,
      Talent, Talents,

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      • #4
        Must be flags. It would be interesting to see what would happen if you turned some of them on...
        Banned on Black Saturday in the name of those who went before him.

        Realizes that no one probably remembers that event.

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        • #5
          What about all those 0's outside SP's


          ------------------
          -Chiron Creators-
          "http://members.xoom.com/acchiron"

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          • #6
            Originally posted by heardie on 01-12-2000 06:11 PM
            What about all those 0's outside SP's
            They determine how badly the AI wants that SP. The first is the agressiveness rating, negative numbers being pacifist and positive numbers being force-using. The next four are the conquer/military, discover/knowledge, build/infrastructure, and explore/colonize "values" of the SP to the AI.

            So the Hive, for example, would prefer a 1, 2, 0, -1, 0, SP (like the Command Nexus) to a -1, 0, 0, 1, 1, SP (like the Human Genome Project).

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            • #7
              Originally posted by Urban Ranger on 01-03-2000 02:51 AM
              Is there any kind of explanatory notes regarding the config text files such as alpha.txt? That would be very handly for all potential world builders.
              alpha.txt http://apolyton.net/smac/modification/alphatxt.shtml

              faction.txt http://apolyton.net/smac/modification/factiontxt.shtml

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              • #8
                Thanks a heap!

                ------------------
                Finding problems in places where none has existed before.
                (\__/) 07/07/1937 - Never forget
                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                (")_(") "Starting the fire from within."

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                • #9
                  With the #WORLDBUILDER section of alpha.txt
                  I've played a little bit with these two lines

                  15, ; Deep water (Encourages fractal to grow deep water)
                  10, ; Shelf (Encourages fractal to grow shelf)

                  But it seems that the shelf setting has a threshold of 50. Setting a value above this seems to make it totally random. Also when using custom size maps (eg 128x256) the amount of land seems to be that of the 64x128 sized map with the remainder being set as normal ocean.
                  There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

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                  • #10
                    I think you need to go into the basic Alpha.txt and change the values for "Huge Planet" from 64,128 to 128,256 or even 256,512 (and then select Huge Map instead of Custom Map)to get morelandmass on the humongous maps.

                    At least it worked for me with Map of Planet - haven't actually tried it with a truly humongous custom map as I like the 90% water feature anyway.

                    Googlie

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                    • #11
                      -


                      [This message has been edited by Googlie (edited January 19, 2000).]

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