The Star Wars Modpack is about 1/3 done. Here is a list of the new factions. Comments are welcome. I will add info as I proceed further.
The Freelance Worlds:
Led by: Captain Boba Fett
Agenda: Turn Planet into a hub of scum and villany.
Ideology: Simple
Unique units: Bounty hunters (decient offense)
Comments: versitle and fun
The Galactic Republic:
Led by: Supreme Chancelor Palpatine
Agenda: Bring Planet into the Republic
Ideology: Democracy
Unique units: Republic Guard (weak but high armor)
Comments: Peacekeeper clone with a twist
The Trade Federation
Led by: Viceroy Nute Gunray
Agenda: Invade and conquer Planet
Ideology: Wealth
Unique units: Droid army (weak but clean and chea), MTT (transport 3, drop, armor 3)
Comments: Picture Morgan + Yang. Lots of credits and cheap but weak units. Rather make treaties then fight wars
The Jedi Council
Led by: Jedi Master Yoda
Agenda: Establish outpost to study Planetmind
Ideology: Planned
Unique units: Jedi Knight (PSI unit with a slew of special abilities)
Comments: Almost the opposite of Trade Federation. Extreme builder faction
The Naboo
Led by: Queen Amidala
Agenda: Save Planet from destruction in war
Ideology: Green
Unique units: Security volunteers (suprising effective against Droid armies)
Comments: Gaians with guns. Hybrid.
The Empire
Led by: Darth Vader
Agenda: Expand the Empire to Planet
Ideology: Planned
Unique units: Stormtroopers (weak and cheap attack units), AT-AT Walkers (excellent offense), Sith Lords (Jedi Knight counterparts), Death Stars (PB that can carry up to five PBs. Empire does not start with this)
The Rebel Alliance
Led by: President Mon Mothma
Agenda: Usurp the Empire
Ideology: Power
Custom units: Echo Base Personell (stormtrooper couterparts), Snowspeeders (weak but can fly)
The Freelance Worlds:
Led by: Captain Boba Fett
Agenda: Turn Planet into a hub of scum and villany.
Ideology: Simple
Unique units: Bounty hunters (decient offense)
Comments: versitle and fun
The Galactic Republic:
Led by: Supreme Chancelor Palpatine
Agenda: Bring Planet into the Republic
Ideology: Democracy
Unique units: Republic Guard (weak but high armor)
Comments: Peacekeeper clone with a twist
The Trade Federation
Led by: Viceroy Nute Gunray
Agenda: Invade and conquer Planet
Ideology: Wealth
Unique units: Droid army (weak but clean and chea), MTT (transport 3, drop, armor 3)
Comments: Picture Morgan + Yang. Lots of credits and cheap but weak units. Rather make treaties then fight wars
The Jedi Council
Led by: Jedi Master Yoda
Agenda: Establish outpost to study Planetmind
Ideology: Planned
Unique units: Jedi Knight (PSI unit with a slew of special abilities)
Comments: Almost the opposite of Trade Federation. Extreme builder faction
The Naboo
Led by: Queen Amidala
Agenda: Save Planet from destruction in war
Ideology: Green
Unique units: Security volunteers (suprising effective against Droid armies)
Comments: Gaians with guns. Hybrid.
The Empire
Led by: Darth Vader
Agenda: Expand the Empire to Planet
Ideology: Planned
Unique units: Stormtroopers (weak and cheap attack units), AT-AT Walkers (excellent offense), Sith Lords (Jedi Knight counterparts), Death Stars (PB that can carry up to five PBs. Empire does not start with this)
The Rebel Alliance
Led by: President Mon Mothma
Agenda: Usurp the Empire
Ideology: Power
Custom units: Echo Base Personell (stormtrooper couterparts), Snowspeeders (weak but can fly)
Comment