Introduction
In an overly ambitious step, I decided to do a series (hopefully) of articles on some relatively easy changes one can make to improve the performance of the AI in Alpha Centauri. Most of the things I discuss will apply equally to either Smac, or Smax.
Here is an outline and probable index of the chapters briefly discussing what I hope to write about in each:
Part I: The Worldbuilder
Can changes to the Worldbuilder give the AI a better chance?
Do settings you choose at startup affect the AI's performance?
Part II: A review of previous studies
Lots of Links to previous discussions about improving the AI. Much of this has focused on editing the Factions.
Part III: Faction Tweaks or Super-AI
An overview of faction tweaks that will boost the performance of the AI
An overview of using various 'versions' of a faction without getting lost
Part IV: Further changes to Alphax.txt parameters
Artillery, Retool restrictions, Terraforming prerequisites, etc.. There are many subtle things to do in the Alphax.txt. I'll outline what I've learned. There is still plenty more to explore here.
Part V: For the Ambitious: Changing the Tech Tree
Pointer to an article by Darsnan and Rubin on changing the technology tree
A list of the major targets for change: Industrial Automation, Clean Reactors, etc..
Part VI: Scenarios for Master players
A small intro to scenarios by the Masters for the Masters. There are many scenarios available that will challenge even the very best Smac(x) player. I'll put a few links here.
Eventually I'll change the chapter order, but I just felt like writing the worldbuilder section right now as I've been playing with it today.
-Smack
In an overly ambitious step, I decided to do a series (hopefully) of articles on some relatively easy changes one can make to improve the performance of the AI in Alpha Centauri. Most of the things I discuss will apply equally to either Smac, or Smax.
Here is an outline and probable index of the chapters briefly discussing what I hope to write about in each:
Part I: The Worldbuilder
Can changes to the Worldbuilder give the AI a better chance?
Do settings you choose at startup affect the AI's performance?
Part II: A review of previous studies
Lots of Links to previous discussions about improving the AI. Much of this has focused on editing the Factions.
Part III: Faction Tweaks or Super-AI
An overview of faction tweaks that will boost the performance of the AI
An overview of using various 'versions' of a faction without getting lost
Part IV: Further changes to Alphax.txt parameters
Artillery, Retool restrictions, Terraforming prerequisites, etc.. There are many subtle things to do in the Alphax.txt. I'll outline what I've learned. There is still plenty more to explore here.
Part V: For the Ambitious: Changing the Tech Tree
Pointer to an article by Darsnan and Rubin on changing the technology tree
A list of the major targets for change: Industrial Automation, Clean Reactors, etc..
Part VI: Scenarios for Master players
A small intro to scenarios by the Masters for the Masters. There are many scenarios available that will challenge even the very best Smac(x) player. I'll put a few links here.
Eventually I'll change the chapter order, but I just felt like writing the worldbuilder section right now as I've been playing with it today.
-Smack
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