Smacksim,
Thanks for your work in fiddling with these variables - I've often thought the random worldgenerator was less than stellar. And editing this stuff is certainly beyond the comprehension of someone like me (and even looking through it brings back painful memories of tedious times) so extra kudos.
That said, are you only testing on huge maps? I usually play on standard sized (with average everything), and your first set of values (from your second post) works MUCH better for me than your more recent one. The second one seems to give me MORE small islands, awful starting spots and "fractal" coastlines, as well as a HUGE area of deep ocean nothingness.
The first one, on the other hand, works great. Good, medium sized continents with few to no small islands (maybe even too few). The maps sometimes look a bit odd and artificial in the minimap, but who cares? Played a couple of games on it and it was great - think I'm going to keep it.
Keep up the great work
Thanks for your work in fiddling with these variables - I've often thought the random worldgenerator was less than stellar. And editing this stuff is certainly beyond the comprehension of someone like me (and even looking through it brings back painful memories of tedious times) so extra kudos.
That said, are you only testing on huge maps? I usually play on standard sized (with average everything), and your first set of values (from your second post) works MUCH better for me than your more recent one. The second one seems to give me MORE small islands, awful starting spots and "fractal" coastlines, as well as a HUGE area of deep ocean nothingness.
The first one, on the other hand, works great. Good, medium sized continents with few to no small islands (maybe even too few). The maps sometimes look a bit odd and artificial in the minimap, but who cares? Played a couple of games on it and it was great - think I'm going to keep it.
Keep up the great work
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