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Aldebaran 2: Smax

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  • And both links go to the same download?
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • yep yep. I just try to put it top and bottom to make it convenient on a long post.
      Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

      Comment


      • Just hold back on 2.1 for a second, because ModMan 1.03 is here!

        It now maintains a separate Alpha Centauri.ini for each mod, as per your request, Smacksim.
        Attached Files
        #play s.-cd#g+c-ga#+dgfg#+cf----q.c
        #endgame

        Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

        Comment


        • And the Mod definitions for Aldebaran 2.0.9

          Unpack ModMan to (Your SMAC Dir)\ModMan
          Unpack Aldebaran 2.0.9 to (Your SMAC Dir)\Aldeb209
          Unpack The Definitions to (Your SMAC Dir)\ModMan\Mods

          Then run the run.bat in the ModMan directory.
          Attached Files
          #play s.-cd#g+c-ga#+dgfg#+cf----q.c
          #endgame

          Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

          Comment


          • Another thing, since the SkyHydros (Whatever thay're called now) are underground, can you make them not reveal the map?
            #play s.-cd#g+c-ga#+dgfg#+cf----q.c
            #endgame

            Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

            Comment


            • Originally posted by #endgame
              Another thing, since the SkyHydros (Whatever thay're called now) are underground, can you make them not reveal the map?
              Their called "Core Fungus Facilities". I just took a look at the alphax.txt file and don't see an option as far as being able to disable the world map view when building these.

              D

              Comment


              • What's weird though is that there is a flag for reveal map. Currently the only tech that reveals the map is 'Collective Projections', a late mid-game tech.

                Another weird thing is that ODPs don't reveal the map. Huh? I thought they did, which is part of why they are earlier than Core Fungus Facilites.

                I suppose the work around would be to attach reveal map to an earlier tech. I'm sure I can figure a reason why Core Fungus reveals the whole map. Perhaps the core fungal stalks contain information on all surface fungus, like a ganglia contains info on nerve endings.

                Yeah, a bit goofy.

                I'll try the new modman and get back to you sometime tomorrow.
                Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

                Comment


                • Originally posted by smacksim
                  I'm sure I can figure a reason why Core Fungus reveals the whole map. Perhaps the core fungal stalks contain information on all surface fungus, like a ganglia contains info on nerve endings. Yeah, a bit goofy.
                  Not necessarily. Perhaps your actually tapping into the core network of Planet itself by virtue of building a Core Fungus Facility.


                  D

                  Comment


                  • My thoughts exactly...
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • Which is what the Ganglia-neuron hypothesis is about....

                      Guess what? I've made a whole bunch of changes to the SE table and technology preferences (the 1,1,2,3 type numbers along the techs), to try to further bolster the AI. It seems to be working nicely. Because these changes are more severe, I'll release this in the 2.1 series.

                      Here's the SE table comparison, for those of you that've studied it

                      Original 2.0.9 table:

                      Propaganda, Economics, Protocol, Production
                      Dogmatic, None,
                      Intolerance, Subplan, ++SUPPORT, +INDUSTRY, -EFFIC, --POLICE
                      Paranoia, Tacit3, ++PROBE, ++POLICE, -INDUSTRY
                      Unity, Eugen, +ECONOMY, ++EFFIC, -INDUSTRY, -SUPPORT
                      Barter, None,
                      L. Faire, Commerc, +ECONOMY, ++EFFIC, -PLANET, --POLICE
                      State, Chiron, +INDUSTRY, ++POLICE, -MORALE, -EFFIC
                      Utopian, Orwell, ++EFFIC, ++++RESEARCH, -ECONOMY
                      Survival, None,
                      Controlled, Human2, +INDUSTRY, +POLICE, -MORALE, -RESEARCH
                      Extractive, Extra, ++ECONOMY, ---PLANET, ---POLICE, --SUPPORT
                      Green, Transp, +INDUSTRY, ++PLANET, +RESEARCH, --GROWTH
                      Not Much, None,
                      Military, Command, ++SUPPORT, ++MORALE, -PLANET, -ECONOMY
                      Citizens, Arbor2, ++++GROWTH, -PLANET, -ECONOMY, -INDUSTRY
                      Macroeconomic, MacroE, +INDUSTRY, +ECONOMY, -RESEARCH

                      New improved table:

                      Propaganda, Economics, Protocol, Production
                      Dogmatic, None,
                      Intolerance, Human1, +SUPPORT, +MORALE, -RESEARCH, -POLICE
                      Paranoia, Tacit3, +PROBE, +POLICE, +SUPPORT, -INDUSTRY
                      Unity, Arbor1, +ECONOMY, ++EFFIC, -INDUSTRY, -SUPPORT
                      Barter, None,
                      L. Faire, Commerc, +ECONOMY, ++EFFIC, -PLANET, --POLICE
                      State, Tacit2, +INDUSTRY, ++POLICE, +PROBE, --EFFIC
                      Utopian, Transp, ++EFFIC, +++RESEARCH, +GROWTH, +MORALE
                      Survival, None,
                      Controlled, Cyborg, +INDUSTRY, +SUPPORT, +GROWTH, --RESEARCH
                      Extractive, Extra, ++ECONOMY, ---PLANET, ---POLICE, --SUPPORT
                      Green, pArm3, ++PLANET, +INDUSTRY, +POLICE, -EFFIC
                      Not Much, None,
                      Military, Command, +SUPPORT, ++MORALE, +PROBE, -ECONOMY
                      Citizens, Arbor2, ++++GROWTH, -PLANET, -ECONOMY, -INDUSTRY
                      Macroeconomic, MacroE, +POLICE, +ECONOMY, +INDUSTRY, +EFFIC

                      Basically, factions that have Probe, Support, Police, or Morale as their SE preverence will do quite well, whereas before they tended to avoid all the choices because of penalties in these areas. Factions that have Efficiency or Economy as their preference will not be crushed by support or police problems, unless they choose Extractive protocols. In testing they actually avoid that if they run into police problems.

                      Also, all the choices can now be had by the mid-game, creating some interesting possibilities.

                      Things yet to fix: The Peacemaker impunity to Police problems allows them to run Extractive Protocols too easily, IMO. There are a few too many support bolsters in the new table. But the AI need some help with that.

                      Question: If I were to pick 2 SE choices and move them further back in the table, which would they be? Macroeconomic is the hardest to research with the new table.

                      Question 2: Should the AI have a preference for researching a few weapons techs? Currently, with the new setup, they avoid most weapons and armor above 4-3-3 and focus on infrastructure past choppers. Should I increase their liking of weapons up to maybe 8-4-3 type chassis? This will slow down their research in other areas but will make them a tough kill for momentum players.
                      Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

                      Comment


                      • If the provost is now part of the fungus, why not make their bases look like fungal towers with small habitation areas next to them? That frees up your modified fungboy graphics for the Planetlovers.
                        #play s.-cd#g+c-ga#+dgfg#+cf----q.c
                        #endgame

                        Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

                        Comment


                        • A decent idea. The Uni is more about ascetic practices than fungal love though. In fact, most of them wish that they were not tied in with the fungus mentally....it's quite loud in the brain. Hence all the meditation. They know they must live with plantetmind, and be allies, but it was a shotgun wedding...

                          Fungal-Tower + some habitation graphc would be good for Planetlovers though. Anyone care to make the graphics?
                          Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

                          Comment


                          • I've got some experience with merging small habitation with native life, but don't know if I have much time being a turnplayer now. How quick do you need it?
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

                            Comment


                            • Here is an example. I made it for a scenario which is more or less abandonned at the moment.
                              Last edited by GeoModder; February 13, 2010, 15:58.
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

                              Comment


                              • Originally posted by GeoModder
                                Here is an example. I made it for a scenario which is more or less abandonned at the moment.
                                Nice graphic! I'm playing the revised Uni's right now in my Aldebaran SP: slowly sloggin up the tech tree on this one! Good thing I started near the Nexus, as I am +2 Planet and have a large army with which to invade with. Now I just need to find someone invade!

                                btw I recognize that water base graphic (sans housing complexes)! Any chance you've got that inserted in place of the sealurk image for you scenario?

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