One other thing, we currently have more than 7 Aldebaran factions, do we want to trim it down?
Do you think any of them is not worthy being there?
(which one and why)
Propaganda, Economics, Protocol, Production Dogmatic, None, Intolerance, Human1, +SUPPORT, +MORALE, -RESEARCH, -POLICE Paranoia, Tacit3, +PROBE, +POLICE, +SUPPORT, -INDUSTRY Unity, Arbor1, +ECONOMY, ++EFFIC, -INDUSTRY, -SUPPORT Barter, None, L. Faire, Commerc, +ECONOMY, ++EFFIC, -PLANET, --POLICE State, Tacit2, +INDUSTRY, ++POLICE, +PROBE, --EFFIC Utopian, Transp, ++EFFIC, +++RESEARCH, +GROWTH, +MORALE Survival, None, Controlled, Cyborg, +INDUSTRY, +SUPPORT, +GROWTH, --RESEARCH Extractive, Extra, ++ECONOMY, ---PLANET, ---POLICE, --SUPPORT Green, pArm3, ++PLANET, +INDUSTRY, +POLICE, -EFFIC Not Much, None, Military, Command, +SUPPORT, ++MORALE, +PROBE, -ECONOMY Citizens, Arbor2, ++++GROWTH, -PLANET, -ECONOMY, -INDUSTRY Macroeconomic, MacroE, +POLICE, +ECONOMY, +INDUSTRY, +EFFIC Colonist: Galactic Colonists, The Colonists, Colonists, M, 2, Shi Tarza, F, 0, 0, 0, 0, 0, ALIEN, 0, SOCIAL, -PLANET, SOCIAL, -POLICE, SOCIAL, ++EFFIC, SOCIAL, +INDUSTRY, UNIT, 1, TECH, Tacit1, TECHCOST, 80, IMMUNITY, EFFIC Propaganda, Unity, EFFIC Protocol, Green, nil Such a setup would most likely make them go for: Unity/L.Faire/Controlled/Macroeconomic Questions could appear here, so explanation follows: Unity, L.Faire and Macroeconomic - efficency Controlled - in cases AI doesn't know where to go (has no prefs) it goes for INDUSTRY My opinion: [quote] Propaganda, [b]Unity[/b], EFFIC [/quote] Why is Unity here? The efficency pref anyways will make this AI go for Unity. So we can free up this slot and fill in what really characterises this faction: Protocol, [b]Controlled[/b], EFFIC Protocol, Green, nil Remember? Outlaws are fighting this SE setting! So we have a nice AI which will almost always go for: Unity/L.Faire/Controlled/Macroeconomic BUT: I really question whether Unity and Laissez Faire is right for such a dictatoristic character as Empress Railey! I see her more like running: Intolerance/State/Controlled/Military Intolerance - she dislikes other factions State and Controlled - quite relative SE + quite characteristic Military - wasn't she that dirty ***** which was going to conquer entire planet?? For such Empress we will have a completely different setup: Economics, State, SUPPORT Propaganda, Paranoia, nil Why Paranioa - paranoia has the same Support setting as Intolerance, so we must disable it to make Empress go for intolerance.. I think it makes more sense than disabling Green. So please state your opinion: 1st setup: Protocol, Controlled, EFFIC Protocol, Green, nil aka: Unity/L.Faire/Controlled/Macroeconomic Which will in result give: +7 EFFIC +3 ECONOMY +2 INDUSTRY +1 GROWTH -2 RESEARCH (which will make ~0 together with techcost, 80) -2 PLANET -3 POLICE (+1 drone for >1 unit away from territory) or 2nd setup: Economics, State, SUPPORT Propaganda, Paranoia, nil aka: Intolerance/State/Controlled/Military Which will in result give: +3 INDUSTRY +3 SUPPORT (good one! each base support 4 units + 1 for each pop above 4!) +3 MORALE +2 PROBE +1 GROWTH -1 ECONOMY (not so bad IMO) -3 RESEARCH (which will make ~ -1 together with techcost, 80) AND +2 EFFICENCY if "IMMUNITY, EFFIC" is changed to "IMPUNITY, State" I think the 2nd setup is more characteristic and gives some good credit for AI (especially - support and industry) Also - I've spotted that there are 9 parameters for the faction and I propose to remove "ALIEN, 0" it has NO sense whatsover - Colonists are still humanoids! Also there are no direction for research and building.. SO it should look like: Galactic Colonists, The Colonists, Colonists, M, 2, Shi Tarza, F, [b]1[/b], [b]1[/b], 0, 0, [b]1[/b], SOCIAL, -PLANET, SOCIAL, -POLICE, SOCIAL, ++EFFIC, SOCIAL, +INDUSTRY, UNIT, 1, TECH, Tacit1, TECHCOST, 80, [b]IMPUNITY, State[/b] I also propose to change "techcost, 80" to "++RESEARCH" as noone actually sees techcost in the SE screen, but research is being displayed there..
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