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  • Eco-damage

    Is there any simple way of decreasing the amount of eco-damage i.e. in a modifying way?
    Or is it best to work on the strategy suggested by Ned, Blake and Fitz?

    Thanks

  • #2
    If you ignore the spam, then this thread has the answer for you.

    Play hangman.

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    • #3
      So should I set the test line to 0, 1 ie no gloabl warming, then there will be no fungal pops? Is this the correct thinking?
      PS thanks for the thread

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      • #4
        Nope, if you want no fungal pops, use Scenario editor to edit them.
        'Edit Global settings' or something like that should fit..

        But better learn some new strategies - especially howto use those pops for money making!
        -- What history has taught us is that people do not learn from history.
        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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        • #5
          Um
          So this line in the alphax.txt ... does it then only impact eco-damage? So using the above example, should I set the line to 0,1 then I won't produce any eco-damge??
          Is this right?
          I know the above thread implied something to that effect, but what I want to know is what does that global warming line do then.

          Thanks again....

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          • #6
            Yep setting the line to 0,1 does indeed produce no eco damage. Fungal pops from pods will still be possible though.
            Play hangman.

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            • #7
              Sweet!

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