The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Is there any simple way of decreasing the amount of eco-damage i.e. in a modifying way?
Or is it best to work on the strategy suggested by Ned, Blake and Fitz?
Nope, if you want no fungal pops, use Scenario editor to edit them.
'Edit Global settings' or something like that should fit..
But better learn some new strategies - especially howto use those pops for money making!
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Um
So this line in the alphax.txt ... does it then only impact eco-damage? So using the above example, should I set the line to 0,1 then I won't produce any eco-damge??
Is this right?
I know the above thread implied something to that effect, but what I want to know is what does that global warming line do then.
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