In your experiance which of the society effects complement each other?
For example, if you were to distribute the effects into groups what would they be?
Which society effects would help a war gamer or a builder?
Also, if I wanted to emphesise a certain playing style how would I go about giving bonuses to promote and penalties to penalize?
For example, if you were to distribute the effects into groups what would they be?
Which society effects would help a war gamer or a builder?
Also, if I wanted to emphesise a certain playing style how would I go about giving bonuses to promote and penalties to penalize?
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